Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
The Aspis Consortium has sent agents to the ruined city of Boali, whose mere mention is a local taboo. It falls to the PCs to get the bottom of their plot without falling prey to the ruin's dangers.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?
Focus: Exchange faction.
Written by Kris Leonard.
The Aspis Consortium has sent agents to the ruined city of Boali, whose mere mention is a local taboo. It falls to the PCs to get the bottom of their plot without falling prey to the ruin's dangers.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?
Focus: Exchange faction.
Written by Kris Leonard.
The Aspis Consortium has sent agents to the ruined city of Boali, whose mere mention is a local taboo. It falls to the PCs to get the bottom of their plot without falling prey to the ruin's dangers.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?
Focus: Exchange faction.
Written by Kris Leonard.
The Aspis Consortium has sent agents to the ruined city of Boali, whose mere mention is a local taboo. It falls to the PCs to get the bottom of their plot without falling prey to the ruin's dangers.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?
Focus: Exchange faction.
Written by Kris Leonard.