What happens when a Pathfinder's discovery is too dangerous to share? The PCs uncover clues leading to ancient secrets hidden by an agent who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman.
Not every Aspis agent can stomach its vile ways. 1 of its operatives has made the Society a tempting offer: help her escape the Aspis & she'll provide intelligence about her former employer.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not every Aspis agent can stomach its vile ways. 1 of its operatives has made the Society a tempting offer: help her escape the Aspis & she'll provide intelligence about her former employer.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not every Aspis agent can stomach its vile ways. 1 of its operatives has made the Society a tempting offer: help her escape the Aspis & she'll provide intelligence about her former employer.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not every Aspis agent can stomach its vile ways. 1 of its operatives has made the Society a tempting offer: help her escape the Aspis & she'll provide intelligence about her former employer.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not every Aspis agent can stomach its vile ways. 1 of its operatives has made the Society a tempting offer: help her escape the Aspis & she'll provide intelligence about her former employer.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not every Aspis agent can stomach its vile ways. 1 of its operatives has made the Society a tempting offer: help her escape the Aspis & she'll provide intelligence about her former employer.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not every Aspis agent can stomach its vile ways. 1 of its operatives has made the Society a tempting offer: help her escape the Aspis & she'll provide intelligence about her former employer.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
PFS #8-07: From the Tome of Righteous Repose (Levels 3-7)
Summary:
An ancient tome reveals ruins from the Shining Crusade, the glorious campaign against the lich Tar-Baphon. Delve into the ruins, face new & ancient terrors, & uncover a crusader's legacy.
Description:
A Pathfinder Society Evergreen Scenario designed for levels 3–7. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Written by Andrew Hoskins.
PFS #8-07: From the Tome of Righteous Repose (Levels 3-7)
Summary:
An ancient tome reveals ruins from the Shining Crusade, the glorious campaign against the lich Tar-Baphon. Delve into the ruins, face new & ancient terrors, & uncover a crusader's legacy.
Description:
A Pathfinder Society Evergreen Scenario designed for levels 3–7. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Written by Andrew Hoskins.