The PCs follow a clever owl north to the Crown of the World to assist an archaeologist who uncovers more than she bargained for while excavating an ancient village beneath an icy glacier.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?
Written by Scott Young.
The PCs follow a clever owl north to the Crown of the World to assist an archaeologist who uncovers more than she bargained for while excavating an ancient village beneath an icy glacier.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?
Written by Scott Young.
The PCs follow a clever owl north to the Crown of the World to assist an archaeologist who uncovers more than she bargained for while excavating an ancient village beneath an icy glacier.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?
Written by Scott Young.
The PCs follow a clever owl north to the Crown of the World to assist an archaeologist who uncovers more than she bargained for while excavating an ancient village beneath an icy glacier.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?
Written by Scott Young.
The PCs follow a clever owl north to the Crown of the World to assist an archaeologist who uncovers more than she bargained for while excavating an ancient village beneath an icy glacier.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?
Written by Scott Young.
The PCs follow a clever owl north to the Crown of the World to assist an archaeologist who uncovers more than she bargained for while excavating an ancient village beneath an icy glacier.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?
Written by Scott Young.
The PCs follow a clever owl north to the Crown of the World to assist an archaeologist who uncovers more than she bargained for while excavating an ancient village beneath an icy glacier.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?
Written by Scott Young.
After years of training, 1 final test remains to become full Pathfinder agents: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, initiates participate in a test to graduate to full Pathfinder agent: the Confirmation, a project in the field designed to simulate their future work as a Pathfinder. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Success will not only contribute to the society’s body of knowledge but shape the agents careers. Written by Kyle Baird
After years of training, 1 final test remains to become full Pathfinder agents: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, initiates participate in a test to graduate to full Pathfinder agent: the Confirmation, a project in the field designed to simulate their future work as a Pathfinder. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Success will not only contribute to the society’s body of knowledge but shape the agents careers. Written by Kyle Baird
After years of training, 1 final test remains to become full Pathfinder agents: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, initiates participate in a test to graduate to full Pathfinder agent: the Confirmation, a project in the field designed to simulate their future work as a Pathfinder. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Success will not only contribute to the society’s body of knowledge but shape the agents careers. Written by Kyle Baird