The city of Daggermark is best known for its poisoners & assassins, & a Pathfinder agent is 1 of their next targets. Can the PCs save this agent without becoming the assassin's next victims?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain’s daring plot to save this agent without becoming the assassins’ next victims?
Written by Nicholas Wasko.
The city of Daggermark is best known for its poisoners & assassins, & a Pathfinder agent is 1 of their next targets. Can the PCs save this agent without becoming the assassin's next victims?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain’s daring plot to save this agent without becoming the assassins’ next victims?
Written by Nicholas Wasko.
The city of Daggermark is best known for its poisoners & assassins, & a Pathfinder agent is 1 of their next targets. Can the PCs save this agent without becoming the assassin's next victims?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain’s daring plot to save this agent without becoming the assassins’ next victims?
Written by Nicholas Wasko.
The city of Daggermark is best known for its poisoners & assassins, & a Pathfinder agent is 1 of their next targets. Can the PCs save this agent without becoming the assassin's next victims?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain’s daring plot to save this agent without becoming the assassins’ next victims?
Written by Nicholas Wasko.
The city of Daggermark is best known for its poisoners & assassins, & a Pathfinder agent is 1 of their next targets. Can the PCs save this agent without becoming the assassin's next victims?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain’s daring plot to save this agent without becoming the assassins’ next victims?
Written by Nicholas Wasko.
The city of Daggermark is best known for its poisoners & assassins, & a Pathfinder agent is 1 of their next targets. Can the PCs save this agent without becoming the assassin's next victims?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain’s daring plot to save this agent without becoming the assassins’ next victims?
Written by Nicholas Wasko.
The city of Daggermark is best known for its poisoners & assassins, & a Pathfinder agent is 1 of their next targets. Can the PCs save this agent without becoming the assassin's next victims?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain’s daring plot to save this agent without becoming the assassins’ next victims?
Written by Nicholas Wasko.
Pathfinders accompany the sole survivor of a doomed expedition in search of abandoned relics & a cure for his mysterious affliction. Along the way, they face hostile locals & ancient corruption.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sole survivor of an ill-fated Society expedition into the Mwangi expanse barely managed to return home years ago, bringing little to show but an unpleasant affliction and haunting memories, neither of which they could shake. While the agent had planned to retire from the Society for good, they now seek assistance in finding closure, seeking a cure, and recovering the relics the team had to abandon. What sounds at first like a simple recovery mission becomes far more complicated, for the same threats that spelled disaster for the first mission are as dangerous today.
Written by Sean McGowan.
Pathfinders accompany the sole survivor of a doomed expedition in search of abandoned relics & a cure for his mysterious affliction. Along the way, they face hostile locals & ancient corruption.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sole survivor of an ill-fated Society expedition into the Mwangi expanse barely managed to return home years ago, bringing little to show but an unpleasant affliction and haunting memories, neither of which they could shake. While the agent had planned to retire from the Society for good, they now seek assistance in finding closure, seeking a cure, and recovering the relics the team had to abandon. What sounds at first like a simple recovery mission becomes far more complicated, for the same threats that spelled disaster for the first mission are as dangerous today.
Written by Sean McGowan.
Pathfinders accompany the sole survivor of a doomed expedition in search of abandoned relics & a cure for his mysterious affliction. Along the way, they face hostile locals & ancient corruption.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sole survivor of an ill-fated Society expedition into the Mwangi expanse barely managed to return home years ago, bringing little to show but an unpleasant affliction and haunting memories, neither of which they could shake. While the agent had planned to retire from the Society for good, they now seek assistance in finding closure, seeking a cure, and recovering the relics the team had to abandon. What sounds at first like a simple recovery mission becomes far more complicated, for the same threats that spelled disaster for the first mission are as dangerous today.
Written by Sean McGowan.