A retired hero has learned of a legendary palace that might protect relics of a fallen empire. The PCs must travel around Tian Xia in search of clues to uncover the palace & its treasures. Level 1--5.
Description:
A series of five Quests designed for levels 1-5. Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within. House of Harmonious Wisdom includes five 1-hour adventures. The series includes a beginning and a finale, but players can experience the other parts in any order. Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.
The elementalists of Jistka were unrivaled, yet their arcane prowess ultimately triggered their demise. Elemental forces run rampant within a sanctuary where the last mages fled. Level 7-11.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.
Written by Jeffrey Swank.