PFS #8-11: Forged in Flames, Pt 2: Cleansed With Fire
Summary:
The efreeti's final favor is a daring heist in the City of Brass, an opulent metropolis on the Plane of Fire. You must break in, cause chaos, steal an heirloom, & make it out alive. Level 5-9.
Description:
A Pathfinder Society Scenario designed for levels 5-9.
Few places on the Plane of Fire are as rich as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat?
Content contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions.
Cleansed With Fire is the second part "Forged in Flame" campaign arc. It is preceded by #8-09 and is intended to be played in order.
Written by Nathan King.
PFS #8-11: Forged in Flames, Pt 2: Cleansed With Fire
Summary:
The efreeti's final favor is a daring heist in the City of Brass, an opulent metropolis on the Plane of Fire. You must break in, cause chaos, steal an heirloom, & make it out alive. Level 5-9.
Description:
A Pathfinder Society Scenario designed for levels 5-9.
Few places on the Plane of Fire are as rich as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat?
Content contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions.
Cleansed With Fire is the second part "Forged in Flame" campaign arc. It is preceded by #8-09 and is intended to be played in order.
Written by Nathan King.
PFS #8-11: Forged in Flames, Pt 2: Cleansed With Fire
Summary:
The efreeti's final favor is a daring heist in the City of Brass, an opulent metropolis on the Plane of Fire. You must break in, cause chaos, steal an heirloom, & make it out alive. Level 5-9.
Description:
A Pathfinder Society Scenario designed for levels 5-9.
Few places on the Plane of Fire are as rich as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat?
Content contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions.
Cleansed With Fire is the second part "Forged in Flame" campaign arc. It is preceded by #8-09 and is intended to be played in order.
Written by Nathan King.
PFS #8-11: Forged in Flames, Pt 2: Cleansed With Fire
Summary:
The efreeti's final favor is a daring heist in the City of Brass, an opulent metropolis on the Plane of Fire. You must break in, cause chaos, steal an heirloom, & make it out alive. Level 5-9.
Description:
A Pathfinder Society Scenario designed for levels 5-9.
Few places on the Plane of Fire are as rich as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat?
Content contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions.
Cleansed With Fire is the second part "Forged in Flame" campaign arc. It is preceded by #8-09 and is intended to be played in order.
Written by Nathan King.
PFS #8-12: Tyranny of Winds, Pt 3: Caught in the Eclipse
Summary:
Venture to a harbor on the Plane of Air, where an ally of the Society disappeared while seeking a powerful weapon. It's up to you to find this relic & turn it against a powerful villain. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3-7.
The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.
Content contributes directly to the ongoing storyline of the Grand Lodge faction.
Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08 and Pathfinder Society Scenario #8-10. All three chapters are intended to be played in order.
Written by Jason Evans.
PFS #8-12: Tyranny of Winds, Pt 3: Caught in the Eclipse
Summary:
Venture to a harbor on the Plane of Air, where an ally of the Society disappeared while seeking a powerful weapon. It's up to you to find this relic & turn it against a powerful villain. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3-7.
The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.
Content contributes directly to the ongoing storyline of the Grand Lodge faction.
Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08 and Pathfinder Society Scenario #8-10. All three chapters are intended to be played in order.
Written by Jason Evans.
PFS #8-12: Tyranny of Winds, Pt 3: Caught in the Eclipse
Summary:
Venture to a harbor on the Plane of Air, where an ally of the Society disappeared while seeking a powerful weapon. It's up to you to find this relic & turn it against a powerful villain. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3-7.
The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.
Content contributes directly to the ongoing storyline of the Grand Lodge faction.
Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08 and Pathfinder Society Scenario #8-10. All three chapters are intended to be played in order.
Written by Jason Evans.
PFS #8-12: Tyranny of Winds, Pt 3: Caught in the Eclipse
Summary:
Venture to a harbor on the Plane of Air, where an ally of the Society disappeared while seeking a powerful weapon. It's up to you to find this relic & turn it against a powerful villain. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3-7.
The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.
Content contributes directly to the ongoing storyline of the Grand Lodge faction.
Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08 and Pathfinder Society Scenario #8-10. All three chapters are intended to be played in order.
Written by Jason Evans.
PFS #8-12: Tyranny of Winds, Pt 3: Caught in the Eclipse
Summary:
Venture to a harbor on the Plane of Air, where an ally of the Society disappeared while seeking a powerful weapon. It's up to you to find this relic & turn it against a powerful villain. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3-7.
The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.
Content contributes directly to the ongoing storyline of the Grand Lodge faction.
Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08 and Pathfinder Society Scenario #8-10. All three chapters are intended to be played in order.
Written by Jason Evans.
PFS #8-12: Tyranny of Winds, Pt 3: Caught in the Eclipse
Summary:
Venture to a harbor on the Plane of Air, where an ally of the Society disappeared while seeking a powerful weapon. It's up to you to find this relic & turn it against a powerful villain. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3-7.
The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a powerful weapon. In this shadowy urban landscape, it's up to the PCs to find the lost operative, track down this relic, and bring it to bear against the ancient evil that now threatens them all.
Content contributes directly to the ongoing storyline of the Grand Lodge faction.
Caught in the Eclipse is the final scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08 and Pathfinder Society Scenario #8-10. All three chapters are intended to be played in order.
Written by Jason Evans.