An ancient tome reveals ruins from the Shining Crusade, the glorious campaign against the lich Tar-Baphon. Delve into the ruins, face new & ancient terrors, & uncover a crusader's legacy. Level 3-7.
Description:
A Pathfinder Society Evergreen Scenario designed for levels 3–7. When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle. Written by Andrew Hoskins.
An ancient tome reveals ruins from the Shining Crusade, the glorious campaign against the lich Tar-Baphon. Delve into the ruins, face new & ancient terrors, & uncover a crusader's legacy. Level 3-7.
Description:
A Pathfinder Society Evergreen Scenario designed for levels 3–7.
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.
Written by Andrew Hoskins.
PFS #8-08 Tyranny of Winds, Pt 1: The Sandstorm Prophecy
Summary:
An enemy operative broke into Osirion's Lodge, absconded with several relics, & fled into the desert. Can you face the desert's dangers & its warring elemental tribes to follow her? Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broken in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.
Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.
The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10 and #8-12. All three chapters are intended to be played in order.
Written by Charlie Brooks.
PFS #8-08 Tyranny of Winds, Pt 1: The Sandstorm Prophecy
Summary:
An enemy operative broke into Osirion's Lodge, absconded with several relics, & fled into the desert. Can you face the desert's dangers & its warring elemental tribes to follow her? Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broken in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.
Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.
The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10 and #8-12. All three chapters are intended to be played in order.
Written by Charlie Brooks.
PFS #8-08 Tyranny of Winds, Pt 1: The Sandstorm Prophecy
Summary:
An enemy operative broke into Osirion's Lodge, absconded with several relics, & fled into the desert. Can you face the desert's dangers & its warring elemental tribes to follow her? Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broken in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.
Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.
The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10 and #8-12. All three chapters are intended to be played in order.
Written by Charlie Brooks.
PFS #8-08 Tyranny of Winds, Pt 1: The Sandstorm Prophecy
Summary:
An enemy operative broke into Osirion's Lodge, absconded with several relics, & fled into the desert. Can you face the desert's dangers & its warring elemental tribes to follow her? Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broken in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.
Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.
The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10 and #8-12. All three chapters are intended to be played in order.
Written by Charlie Brooks.
PFS #8-08 Tyranny of Winds, Pt 1: The Sandstorm Prophecy
Summary:
An enemy operative broke into Osirion's Lodge, absconded with several relics, & fled into the desert. Can you face the desert's dangers & its warring elemental tribes to follow her? Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broken in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.
Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.
The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10 and #8-12. All three chapters are intended to be played in order.
Written by Charlie Brooks.
PFS #8-08 Tyranny of Winds, Pt 1: The Sandstorm Prophecy
Summary:
An enemy operative broke into Osirion's Lodge, absconded with several relics, & fled into the desert. Can you face the desert's dangers & its warring elemental tribes to follow her? Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1-5. As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broken in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia. Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction. The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10 and #8-12. All three chapters are intended to be played in order. Written by Charlie Brooks.
PFS #8-08 Tyranny of Winds, Pt 1: The Sandstorm Prophecy
Summary:
An enemy operative broke into Osirion's Lodge, absconded with several relics, & fled into the desert. Can you face the desert's dangers & its warring elemental tribes to follow her? Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broken in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.
Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.
The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10 and #8-12. All three chapters are intended to be played in order.
Written by Charlie Brooks.
PFS #8-08 Tyranny of Winds, Pt 2: Secrets of the Endless Sky
Summary:
What seemed to be a simple theft is part of a grander plot. As you pursue the culprit to the Plane of Air & uncover her reasons for theft, you may find common ground & a shared enemy. Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
Recent discoveries suggest what was a simple theft is part of a grander plot that directs the PCs to floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected—including a shared enemy.
Content in Secrets of the Endless Sky also contributes directly to the ongoing storyline of the Sovereign Court faction.
Secrets of the Endless Sky is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and followed by Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.
Written by Crystal Malarsky.