Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society an offer: help her escape the Aspis, & she'll provide insider intelligence. Level 1-2.
Description:
A Pathfinder Society Scenario designed for levels 1-2. The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. Written by Mike Kimmel.