Pathfinder Society Academy: PFS #5-08: The Confirmation (Level 1-2)
Summary:
Most Pathfinders undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, Pathfinders complete their Confirmation, a field exercise designed to simulate work as a Pathfinder. Though typically an individual affair, the society discovered a site that would be perfect for a group of initiates. Written by Kyle Baird. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #6-10: The Wounded Wisp (Level 1-2)
Summary:
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #6-10: The Wounded Wisp (Level 1-2)
Summary:
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #6-10: The Wounded Wisp (Level 1-2)
Summary:
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1-2.
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.
Written by Mike Kimmel.
Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #7-10: The Consortium Compact (Level 1-2)
Summary:
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society a tempting offer: help her escape the Aspis, & she'll provide insider intelligence.
Description:
A Pathfinder Society Scenario designed for levels 1-2.
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.
Written by Mike Kimmel.
Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #7-10: The Consortium Compact (Level 1-2)
Summary:
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society a tempting offer: help her escape the Aspis, & she'll provide insider intelligence.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, Pathfinders complete their Confirmation, a field exercise designed to simulate work as a Pathfinder. Though typically an individual affair, the society discovered a site that would be perfect for a group of initiates. Written by Kyle Baird. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Why would wild animals suddenly be acting like house pets? Why are the druids concerned? Does a missing girl have anything to do with any of this?
Description:
This module is part of the continuing saga of Barton and Chloe from LSJ102 Unicorns, Puppies and Dragons, LSJ117 Pegasi, Doggies and Elementals, LSJ133 Pegacorns, Puppy Dogs and Scary Things or LSJ150 New School, Homework and Murder and LSJ167 Your Princess is in Another Castle. Previous playing in these modules is not required to enjoy this module.
A strange message, a quick trip, & a babysitting job. How hard can it be to keep 2 small children out of trouble?
Description:
This module is part of the continuing saga of Barton and Chloe from LSJ102 Unicorns, Puppies and Dragons, LSJ117 Pegasi, Doggies and Elementals, LSJ133 Pegacorns, Puppy Dogs and Scary Things or LSJ150 New School, Homework and Murder and LSJ167 Your Princess is in Another Castle. Previous playing in these modules is not required to enjoy this module.
A strange message, a quick trip, & a babysitting job. How hard can it be to keep 2 small children out of trouble?
Description:
This module is part of the continuing saga of Barton and Chloe from LSJ102 Unicorns, Puppies and Dragons, LSJ117 Pegasi, Doggies and Elementals, LSJ133 Pegacorns, Puppy Dogs and Scary Things or LSJ150 New School, Homework and Murder and LSJ167 Your Princess is in Another Castle. Previous playing in these modules is not required to enjoy this module.