Pathfinder Society Academy 2 of 3: Kid's Track Advanced Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 2 of 3: Kid's Track Advanced Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 3 of 3: Kid's Track Transitions Module
Summary:
New for 2016! Each lesson introduces a roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 3 of 3: Kid's Track Transitions Module
Summary:
New for 2016! Each lesson introduces a roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 3 of 3: Kid's Track Transitions Module
Summary:
New for 2016! Each lesson introduces a roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 3 of 3: Kid's Track Transitions Module
Summary:
New for 2016! Each lesson introduces a roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 3 of 3: Kid's Track Transitions Module
Summary:
New for 2016! Each lesson introduces a roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 3 of 3: Kid's Track Transitions Module
Summary:
New for 2016! Each lesson introduces a roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 3 of 3: Kid's Track Transitions Module
Summary:
New for 2016! Each lesson introduces a roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #5-08: The Confirmation (Level 1-2)
Summary:
Most Pathfinders undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, Pathfinders complete their Confirmation, a field exercise designed to simulate work as a Pathfinder. Though typically an individual affair, the society discovered a site that would be perfect for a group of initiates. Written by Kyle Baird. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.