Pathfinder Society Academy 1 of 3: Kid's Track Beginner Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 1 of 3: Kid's Track Beginner Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 1 of 3: Kid's Track Beginner Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 1 of 3: Kid's Track Beginner Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 1 of 3: Kid's Track Beginner Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 2 of 3: Kid's Track Advanced Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 2 of 3: Kid's Track Advanced Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 2 of 3: Kid's Track Advanced Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 2 of 3: Kid's Track Advanced Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 2 of 3: Kid's Track Advanced Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.