PFS Interactive Special #8-00: The Cosmic Captive (Level 3-4)
Summary:
As a comet blazes across the sky, portals have opened across Golarion. Sages predict these gateways will close when the comet departs, giving the Society limited time to explore what lies beyond.
Description:
Please purchase a ticket for the sub-tier of your character. If you do not have a character level 9, 10, or 11, you will be asked to sit at a different level table, as space allows. All attendees receive a limited edition miniature figurine.
PFS Interactive Special #8-00: The Cosmic Captive (Level 5-6)
Summary:
As a comet blazes across the sky, portals have opened across Golarion. Sages predict these gateways will close when the comet departs, giving the Society limited time to explore what lies beyond.
Description:
Please purchase a ticket for the sub-tier of your character. If you do not have a character at the appropriate level, you will be asked to play a pre-generated character. All attendees receive a limited edition miniature figurine.
PFS Interactive Special #8-00: The Cosmic Captive (Level 7-8)
Summary:
As a comet blazes across the sky, portals have opened across Golarion. Sages predict these gateways will close when the comet departs, giving the Society limited time to explore what lies beyond.
Description:
Please purchase a ticket for the sub-tier of your character. If you do not have a character at the appropriate level, you will be asked to play a pre-generated character. All attendees receive a limited edition miniature figurine.
PFS Interactive Special #8-00: The Cosmic Captive (Level 9-11)
Summary:
As a comet blazes across the sky, portals have opened across Golarion. Sages predict these gateways will close when the comet departs, giving the Society limited time to explore what lies beyond.
Description:
Please purchase a ticket for the sub-tier of your character. If you do not have a character level 9, 10, or 11, you will be asked to sit at a different level table, as space allows. All attendees receive a limited edition miniature figurine.
Someone skimmed profits from the Aspis Consortium to fund daring experiments & the Aspis have called upon an elite team of agents - both new talent & familiar veterans - to shut it down. Uses pregens.
Description:
A Pathfinder Society Scenario designed for 8th-level pregenerated characters.A parasitic faction known as the Korholm Agenda tried to corrupt the upstanding Aspis Consortium from the inside out, in the vain pursuit of revenge and profit. One of the powerful Aspis Patrons has learned that the Korholm Agenda siphoned the Consortium’s funding to build a base of operations in Nidal. The Patron assembled a team of top agents—both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary. In this scenario, players portray agents of the Aspis Consortium characters. Content in "Serpents’ Ire" ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by John Compton.
Someone skimmed profits from the Aspis Consortium to fund daring experiments & the Aspis have called upon an elite team of agents - both new talent & familiar veterans - to shut it down. Uses pregens.
Description:
A Pathfinder Society Scenario designed for 8th-level pregenerated characters.A parasitic faction known as the Korholm Agenda tried to corrupt the upstanding Aspis Consortium from the inside out, in the vain pursuit of revenge and profit. One of the powerful Aspis Patrons has learned that the Korholm Agenda siphoned the Consortium’s funding to build a base of operations in Nidal. The Patron assembled a team of top agents—both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary. In this scenario, players portray agents of the Aspis Consortium characters. Content in "Serpents’ Ire" ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by John Compton.
PFS Special #7-99: Through Maelstrom Rift (Level 5)
Summary:
A disturbance on the Plane of Air portends disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes. Uses pregens.
PFS Special #7-99: Through Maelstrom Rift (Level 5)
Summary:
A disturbance on the Plane of Air portends disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes. Uses pregens.
Pathfinder Society Academy 1 of 3: Kid's Track Beginner Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy 1 of 3: Kid's Track Beginner Module
Summary:
Each lesson introduces a basic roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.