PFS #7-26: All for Immortality, Part 2: All the Gods Beyond (Level 12-15)
Summary:
The plot thickens when the PCs learn of a clandestine laboratory in shadow-cursed Nidal. Can they unveil the mastermind, or will they perish in the otherworldly facility?
Description:
Pathfinder Society Scenario designed for levels 12–15. Recent revelations suggest the Thuvian crisis is part of a more devious scheme—one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. “All the Gods Beyond” is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–29: “Serpents Fall.” All three chapters are intended to be played in order. Written by Amanda Hamon Kunz and F. Wesley Schneider.
PFS #7-26: All for Immortality, Part 2: All the Gods Beyond (Level 12-15)
Summary:
The plot thickens when the PCs learn of a clandestine laboratory in shadow-cursed Nidal. Can they unveil the mastermind, or will they perish in the otherworldly facility?
Description:
Pathfinder Society Scenario designed for levels 12–15. Recent revelations suggest the Thuvian crisis is part of a more devious scheme—one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. “All the Gods Beyond” is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–29: “Serpents Fall.” All three chapters are intended to be played in order. Written by Amanda Hamon Kunz and F. Wesley Schneider.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia.
Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
Just as archeologists at Azlant Ridge made an astonishing find, their reports fell silent. The PCs travel to the sweltering jungle hills to find what was uncovered - & what befell their colleagues.
Description:
A Pathfinder Society Scenario designed for levels 3–7. Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia. Written by Ron Lundeen.
It's time to end the Korholm Agenda & avert disaster in the Thuvian desert. As a city-state prepares for war, the PCs must infiltrate the city & stop the conflict & its leader in 1 fell swoop.
Description:
A Pathfinder Society Scenario designed for levels 7–11.
The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda’s leader in his own domain.
Written by Luis Loza.