Villains captured a key member of the Society & put his soul up for sale in an extraplanar market. The PCs must travel to another world & retrieve him before he's sold to an otherworldly being.
Description:
A Pathfinder Society Scenario designed for levels 7–11.
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever?
Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction.
Written by Jason Keeley.
Villains captured a key member of the Society & put his soul up for sale in an extraplanar market. The PCs must travel to another world & retrieve him before he's sold to an otherworldly being.
Description:
A Pathfinder Society Scenario designed for levels 7–11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Jason Keeley.
Villains captured a key member of the Society & put his soul up for sale in an extraplanar market. The PCs must travel to another world & retrieve him before he's sold to an otherworldly being.
Description:
A Pathfinder Society Scenario designed for levels 7–11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Jason Keeley.
Villains captured a key member of the Society & put his soul up for sale in an extraplanar market. The PCs must travel to another world & retrieve him before he's sold to an otherworldly being.
Description:
A Pathfinder Society Scenario designed for levels 7–11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Jason Keeley.
Villains captured a key member of the Society & put his soul up for sale in an extraplanar market. The PCs must travel to another world & retrieve him before he's sold to an otherworldly being.
Description:
A Pathfinder Society Scenario designed for levels 7–11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Jason Keeley.
Villains captured a key member of the Society & put his soul up for sale in an extraplanar market. The PCs must travel to another world & retrieve him before he's sold to an otherworldly being.
Description:
A Pathfinder Society Scenario designed for levels 7–11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Jason Keeley.
Villains captured a key member of the Society & put his soul up for sale in an extraplanar market. The PCs must travel to another world & retrieve him before he's sold to an otherworldly being.
Description:
A Pathfinder Society Scenario designed for levels 7–11. Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Jason Keeley.
The Ekujae elves have begun hassling Nantambu's lodge about a favor owed by its late venture-captain. Can the PCs put to rest the jungle-born evil that their leader could not?
Description:
A Pathfinder Society Scenario designed for levels 1–5.
Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region.
Written by Brian Duckwitz.
The Ekujae elves have begun hassling Nantambu's lodge about a favor owed by its late venture-captain. Can the PCs put to rest the jungle-born evil that their leader could not?
Description:
A Pathfinder Society Scenario designed for levels 1–5. Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region. Written by Brian Duckwitz.
The Ekujae elves have begun hassling Nantambu's lodge about a favor owed by its late venture-captain. Can the PCs put to rest the jungle-born evil that their leader could not?
Description:
A Pathfinder Society Scenario designed for levels 1–5. Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region. Written by Brian Duckwitz.