An order of powerful sages scattered millennia ago & the Society is helping to reunite them. The PCs are on the trail of 1 sage, who took shelter in ruins dating back to Golarion's darkest age.
Description:
A Pathfinder Society Scenario designed for levels 7-11.
When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within?
Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction.
Written by Mikko Kallio.
An order of powerful sages scattered millennia ago & the Society is helping to reunite them. The PCs are on the trail of 1 sage, who took shelter in ruins dating back to Golarion's darkest age.
Description:
A Pathfinder Society Scenario designed for levels 7-11. When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within? Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction. Written by Mikko Kallio.
An order of powerful sages scattered millennia ago & the Society is helping to reunite them. The PCs are on the trail of 1 sage, who took shelter in ruins dating back to Golarion's darkest age.
Description:
A Pathfinder Society Scenario designed for levels 7-11. When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within? Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction. Written by Mikko Kallio.
An order of powerful sages scattered millennia ago & the Society is helping to reunite them. The PCs are on the trail of 1 sage, who took shelter in ruins dating back to Golarion's darkest age.
Description:
A Pathfinder Society Scenario designed for levels 7-11. When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within? Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction. Written by Mikko Kallio.
The warring wizards Geb & Nex shattered the land & created the Mana Wastes. The PCs suspect a village hides a relic from the war, but can they see past the locals' eccentric traditions to find it?
Description:
A Pathfinder Society Scenario designed for levels 1-5.
A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities?
Written by Jon Cazares.
The warring wizards Geb & Nex shattered the land & created the Mana Wastes. The PCs suspect a village hides a relic from the war, but can they see past the locals' eccentric traditions to find it?
Description:
A Pathfinder Society Scenario designed for levels 1-5. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Written by Jon Cazares.
The warring wizards Geb & Nex shattered the land & created the Mana Wastes. The PCs suspect a village hides a relic from the war, but can they see past the locals' eccentric traditions to find it?
Description:
A Pathfinder Society Scenario designed for levels 1-5. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Written by Jon Cazares.
The warring wizards Geb & Nex shattered the land & created the Mana Wastes. The PCs suspect a village hides a relic from the war, but can they see past the locals' eccentric traditions to find it?
Description:
A Pathfinder Society Scenario designed for levels 1-5. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Written by Jon Cazares.
The warring wizards Geb & Nex shattered the land & created the Mana Wastes. The PCs suspect a village hides a relic from the war, but can they see past the locals' eccentric traditions to find it?
Description:
A Pathfinder Society Scenario designed for levels 1-5. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Written by Jon Cazares.
The warring wizards Geb & Nex shattered the land & created the Mana Wastes. The PCs suspect a village hides a relic from the war, but can they see past the locals' eccentric traditions to find it?
Description:
A Pathfinder Society Scenario designed for levels 1-5. A magical war between the archmages Geb and Nex left the landscape between their nations scarred and wracked by magical anomalies—a barren stretch known as the Mana Wastes. During the conflict, their generals also created countless weapons and defenses that pushed the limits of magic, yet most of these were destroyed in battle or lost forever. Recent investigations suggest that some of this ancient power is at play in an insular town outside Alkenstar, but there the trail runs cold. Can the PCs uncover the truth while braving the residents' eccentricities? Written by Jon Cazares.