Focused on players aged 6-12, The Kids' Track is divided into 2 parts: Beginner and Advanced Tracks, that explores various aspects of roleplaying games.
Description:
Each Kid's Beginner Track slot will be 2 hours long, and each player will receive a check-off card. The first hour of each of the 7 Kids' Beginner Track sessions teaches roleplay and rules, and reviews the pregenerated characters found in the Pathfinder RPG Beginner Box. During the second hour, one of 4 one-hour adventures will be played.
Focused on players aged 6-12, The Kids' Track is divided into 2 parts: Beginner and Advanced Tracks, that explores various aspects of roleplaying games.
Description:
Each Kid's Beginner Track slot will be 2 hours long, and each player will receive a check-off card. The first hour of each of the 7 Kids' Beginner Track sessions teaches roleplay and rules, and reviews the pregenerated characters found in the Pathfinder RPG Beginner Box. During the second hour, one of 4 one-hour adventures will be played.
Focused on players aged 6-12, The Kids' Track is divided into 2 parts: Beginner and Advanced Tracks, that explores various aspects of roleplaying games.
Description:
Each Kid's Beginner Track slot will be 2 hours long, and each player will receive a check-off card. The first hour of each of the 7 Kids' Beginner Track sessions teaches roleplay and rules, and reviews the pregenerated characters found in the Pathfinder RPG Beginner Box. During the second hour, one of 4 one-hour adventures will be played.
Focused on players aged 6-12, The Kids' Track is divided into 2 parts: Beginner and Advanced Tracks, that explores various aspects of roleplaying games.
Description:
Each Kid's Beginner Track slot will be 2 hours long, and each player will receive a check-off card. The first hour of each of the 7 Kids' Beginner Track sessions teaches roleplay and rules, and reviews the pregenerated characters found in the Pathfinder RPG Beginner Box. During the second hour, one of 4 one-hour adventures will be played.
Focused on players aged 6-12, The Kids' Track is divided into 2 parts: Beginner and Advanced Tracks, that explores various aspects of roleplaying games.
Description:
Each Kid's Beginner Track slot will be 2 hours long, and each player will receive a check-off card. The first hour of each of the 7 Kids' Beginner Track sessions teaches roleplay and rules, and reviews the pregenerated characters found in the Pathfinder RPG Beginner Box. During the second hour, one of 4 one-hour adventures will be played.
A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
Description:
Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
Description:
Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
Description:
Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
Description:
Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
Description:
Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.