Fire, Seas and Sky have all been freed. All that remains is Earth. Can you save him in time to save all of Raia? For levels 1-17.
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By Eric V Clark - Fire, Seas and Sky have all been freed. All that remains is Earth, hardest of them all. In a space far from his siblings, he lays locked away. Can you save him in time to save all of Raia? A one-round LSJ adventure.
Part three of the Dream Whispering saga. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword.
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Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The journey takes you to the sea of the Falling Stars, both above and below. Join the Vecnians on Facbook...& be in the know.
Part two of the Dream Whispering saga. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same direction... towards the isolated tower of Verokned.
Description:
If possible please be able to play all 3 in a row. Travel and try and solve the mysteries and puzzles that await you, before the dragon takes flight. Join the Vecnians on Facbook...& be in the know.
Part One. You have been summoned to the church of Temorkin. A female pleads you to join her on her quest. She must travel to the City of Splendor to find and help the mysterious Merronis.
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Without much hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late. Join the Vecnians on Facbook...& be in the know.
Svirfneblin have discovered the ruins of a Drow temple that Lolth visited centuries ago. Your party embarks to explore this place before the Drow find out! A 3-part adventure for PC lvl 10-12.
Description:
Recently discovered by Svirfneblin traders, the ruined edifice of an abandoned Drow temple has caused great concern for all Underdark denizens in the area. Many recall rumors that Lolth herself visited this Temple over two hundred years ago, and since that day its warded doors have remained sealed shut – its location all but forgotten. Summoned to the gnome city of Bilfrin by Sir Kestorly, a Paladin of Ceranray, your party makes plans and preparations in consultation with those who wish to support the quick exploration and cleansing of this place . . . before the Drow realize its discovery! This is a three-part adventure for PCs level 10-12 (pregen characters options from every class provided), meeting nightly (Thurs – Sat). Players are encouraged, but not required, to participate in each evening's adventure for the sake of continuity.
Svirfneblin have discovered the ruins of a Drow temple that Lolth visited centuries ago. Your party embarks to explore this place before the Drow find out! A 3-part adventure for PC lvl 10-12.
Description:
Recently discovered by Svirfneblin traders, the ruined edifice of an abandoned Drow temple has caused great concern for all Underdark denizens in the area. Many recall rumors that Lolth herself visited this Temple over two hundred years ago, and since that day its warded doors have remained sealed shut – its location all but forgotten. Summoned to the gnome city of Bilfrin by Sir Kestorly, a Paladin of Ceranray, your party makes plans and preparations in consultation with those who wish to support the quick exploration and cleansing of this place . . . before the Drow realize its discovery! This is a three-part adventure for PCs level 10-12 (pregen characters options from every class provided), meeting nightly (Thurs – Sat). Players are encouraged, but not required, to participate in each evening's adventure for the sake of continuity.
Svirfneblin have discovered the ruins of a Drow temple that Lolth visited centuries ago. Your party embarks to explore this place before the Drow find out! A 3-part adventure for PC lvl 10-12.
Description:
Recently discovered by Svirfneblin traders, the ruined edifice of an abandoned Drow temple has caused great concern for all Underdark denizens in the area. Many recall rumors that Lolth herself visited this Temple over two hundred years ago, and since that day its warded doors have remained sealed shut – its location all but forgotten. Summoned to the gnome city of Bilfrin by Sir Kestorly, a Paladin of Ceranray, your party makes plans and preparations in consultation with those who wish to support the quick exploration and cleansing of this place . . . before the Drow realize its discovery! This is a three-part adventure for PCs level 10-12 (pregen characters options from every class provided), meeting nightly (Thurs – Sat). Players are encouraged, but not required, to participate in each evening's adventure for the sake of continuity.
The first of a series of adventures centering around Darkwood, a prospecting town filled with gunslingers, gambling, and even gypsies.
Description:
Fame, notoriety, and prosperous riches besiege those who venture forthright. Covered in a week’s worth of bugs, grease, stink and mud you have spent days upon days humping it on the South Coast Trade Route to get here. I hope it was worth it - because the land of milk and honey that you heard about is a total crock. That’s right, you got fed a line; the bard played and you danced. The only opportunities in this hellhole are disease and a trip to the Shackles to pay off your debts. Welcome to Darkwood. Character Level: 5th Creation: High Fantasy Point Buy (20 Points)