A Pathfinder Society Scenario designed for characters levels 3-7. This is an exclusive adventure run only by 4- & 5-star PFS GMs, campaign regional coordinators, and Paizo staff for its first year.
Description:
The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor.
A Pathfinder Society Scenario designed for characters levels 3-7. This is an exclusive adventure run only by 4- & 5-star PFS GMs, campaign regional coordinators, and Paizo staff for its first year.
Description:
The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor.
PFS #46: Eyes of the Ten Part I: Requiem for the Red Raven
Summary:
Pre-Gens will not be allowed for this event!
A Pathfinder Society Scenario designed for characters of level 12 only. It is the first part of the four-part campaign arc. It is a two-slot scenario
Description:
You and your fellow veteran Pathfinders are sent, along with Venture-Captain Adril Hestram, to revolution-torn Galt to deliver the famous sword, the Pale Maiden, to the newly re-opened Woodsedge Lodge. All is not as it seems, however, when the lodge is attacked during a ceremony and a famous Pathfinder is murdered. The Lady of the Lodge, Venture-Captain Eliza Petulengro, puts you on the mission to solving the murder and catching those responsible.
PFS #5-00 Gen Con Special: Siege of the Diamond City
Summary:
A Pathfinder Society special event for 1st-15th level characters. An epic, multi-table event in which the actions of each table has the potential to turn the tide of battle.
Description:
After a recent discovery of a lost city in the heart of the demon-infested Worldwound, Pathfinder agents from around the world flock to Nerosyan, capital of the crusader nation of Mendev, to prepare for the coming adventure. When the city falls under attack, however, everyone within its walls must take up arms to defend against the Abyssal hordes. Do the Pathfinders have what it takes to hold back the demonic onslaught, or will their souls be among the first to be consumed when the Diamond of the North falls? Siege of the Diamond City sets a new standard of interactivity for the fan-favorite convention special format. In addition to the adventure itself, the special includes a detailed gazetteer of the city of Nerosyan as well as a full-page map suitable for tracking the threat level throughout the city during the course of the event.
Un escenario de la Sociedad de Pathfinders para personajes de niveles 1ro a 5to.
Description:
Un Pathfinder conduciendo a un enviado diplomatico de las bodegas de los enanos de las Montanas de Cinco Reyes ha desaparecido, y el equilibrio del poder en tiempos de guerra cuelga sobre su rescate. Adivinaciones de la Sociedad de Pathfinders indican que el agente fue atacado en la nacion teocratica de Razmiran, cuando uno de sus diplomaticos escoltados dejo de pagar un diezmo solicitado. Ahora le corresponde a el grupo entrar a Razmiran, localizar a los Pathfinders desaparecidos y los diplomaticos de los enanos, y escapar con sus vidas.
Un escenario de la Sociedad de Pathfinders para personajes de niveles 1ro a 5to.
Description:
Un Pathfinder conduciendo a un enviado diplomatico de las bodegas de los enanos de las Montanas de Cinco Reyes ha desaparecido, y el equilibrio del poder en tiempos de guerra cuelga sobre su rescate. Adivinaciones de la Sociedad de Pathfinders indican que el agente fue atacado en la nacion teocratica de Razmiran, cuando uno de sus diplomaticos escoltados dejo de pagar un diezmo solicitado. Ahora le corresponde a el grupo entrar a Razmiran, localizar a los Pathfinders desaparecidos y los diplomaticos de los enanos, y escapar con sus vidas.
Un escenario de la Sociedad de Pathfinders para personajes de niveles 1ro a 5to.
Description:
Un Pathfinder conduciendo a un enviado diplomatico de las bodegas de los enanos de las Montanas de Cinco Reyes ha desaparecido, y el equilibrio del poder en tiempos de guerra cuelga sobre su rescate. Adivinaciones de la Sociedad de Pathfinders indican que el agente fue atacado en la nacion teocratica de Razmiran, cuando uno de sus diplomaticos escoltados dejo de pagar un diezmo solicitado. Ahora le corresponde a el grupo entrar a Razmiran, localizar a los Pathfinders desaparecidos y los diplomaticos de los enanos, y escapar con sus vidas.
Un escenario de la Sociedad de Pathfinders para personajes de niveles 1ro a 5to.
Description:
Un Pathfinder conduciendo a un enviado diplomatico de las bodegas de los enanos de las Montanas de Cinco Reyes ha desaparecido, y el equilibrio del poder en tiempos de guerra cuelga sobre su rescate. Adivinaciones de la Sociedad de Pathfinders indican que el agente fue atacado en la nacion teocratica de Razmiran, cuando uno de sus diplomaticos escoltados dejo de pagar un diezmo solicitado. Ahora le corresponde a el grupo entrar a Razmiran, localizar a los Pathfinders desaparecidos y los diplomaticos de los enanos, y escapar con sus vidas.
Un escenario de la Sociedad de Pathfinders para personajes de niveles 1ro a 5to.
Description:
Un Pathfinder conduciendo a un enviado diplomatico de las bodegas de los enanos de las Montanas de Cinco Reyes ha desaparecido, y el equilibrio del poder en tiempos de guerra cuelga sobre su rescate. Adivinaciones de la Sociedad de Pathfinders indican que el agente fue atacado en la nacion teocratica de Razmiran, cuando uno de sus diplomaticos escoltados dejo de pagar un diezmo solicitado. Ahora le corresponde a el grupo entrar a Razmiran, localizar a los Pathfinders desaparecidos y los diplomaticos de los enanos, y escapar con sus vidas.
A Pathfinder Society Scenario designed for characters levels 1-5.
Description:
A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.