PFS #2-02: Before the Dawn Part II: Rescue at Azlant Ridge
Summary:
A Pathfinder Society Scenario designed for characters levels 1-7.
Description:
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyon. Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.
A Pathfinder Society Scenario designed for characters levels 5-9.
Description:
The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
A Pathfinder Society Scenario designed for characters levels 5-9.
Description:
The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
PFS #2-05: Eyes of the Ten Part III: Red Revolution
Summary:
Pre-Gens will not be allowed for this event! A Pathfinder Society Scenario designed for characters of level 12 only. It is the third part of a four-part campaign arc.
Description:
You and your fellow Pathfinders are hot on the trail of the traitor to the Pathfinder Society as Venture-Captain Eliza Petulengro once again sends you into the Maze of the Open Road to track the traitors' co-conspirators. Stepping through a portal, you find yourself on the cold, red desert planet Akiton, fourth planet from the sun and Golarion's outward neighbor. You arrive in the midst of revolution, however, and are quickly embroiled in the politics of a new world. Can you survive the frigid, violent revolution of the alien Akiton and put an end to the Society's traitor once and for all?
PFS #2-06: The Heresy of Man Part I: The First Heresy
Summary:
Designed for characters levels 5-9. This is the 1st scenario in the 3-part Heresy of Man campaign arc. Scenario #2-07: The Heresy of Man-Part II: Where Dark Things Sleep follows this adventure.
Description:
For more than 2 millennia, the nation of Rahadoum has lived under the Laws of Man that decreed 'let no man be beholden to a god.' While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy.
PFS #2-07: The Heresy of Man Part II: Where Dark Things Sleep
Summary:
Designed for characters levels 5-9. This scenario is the 2nd in the The Heresy of Man 3-part campaign arc. It is the sequel to scenario #2-06 and is followed by scenario #2-09.
Description:
When a Pathfinder team in the godless nation of Rahadoum disappears, the Pathfinder Society sends the PCs to investigate. Deep beneath the sands of the small village of Wadi al-Hesr, a long imprisoned evil-responsible in part for the destruction of an ancient empire-now stirs and threatens the entire region with a deadly plague. Can the Pathfinders survive a sinister game of cat-and-mouse and escape with their lives?
A Pathfinder Society Scenario designed for characters levels 7-11.
Description:
When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.
A Pathfinder Society Scenario designed for characters levels 7-11.
Description:
When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.
PFS #2-09: The Heresy of Man Part III: Beneath Forgotten Sands
Summary:
Designed for characters levels 5-9. This third and final scenario in the 3-part campaign arc and is the sequel to scenario #2-07: The Heresy of Man-Part II: Where Dark Things Sleep.
Description:
Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion.
A Scenario designed for characters levels 7-11. Before playing this adventure, you may be interested in #22 Fingerprints of the Fiend, which serves as a spiritual prequel to this scenario.
Description:
The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.