Anti-mana knights have invaded with swords that can sense & destroy all forms of magic. Can peace ever be restored to Krymaris? Welcome to Imaria, where all magic is alive, yet no magic is safe...
Anti-mana knights have invaded with swords that can sense & destroy all forms of magic. Can peace ever be restored to Krymaris? Welcome to Imaria, where all magic is alive, yet no magic is safe...
Anti-mana knights have invaded with swords that can sense & destroy all forms of magic. Can peace ever be restored to Krymaris? Welcome to Imaria, where all magic is alive, yet no magic is safe...
The final chapter in the saga. Your characters will correct the mistake Alpha and Omega made millennia before. Playing in the previous parts is not necessary and food will be provided.
Join the campaign at the beginning! Amthydor. The Jewel of the Realm. A city recovering from crisis, with the near civil war and the plague of undead that have swept the city.
Description:
Amthydor's manpower is at an all time low. A series of bandit raids have raised concern among the merchants of Amthydor. Is it just a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! A one-round Pathfinder compliant module for heroes of levels 1-3.
No fires burn throughout the Old Margreve and fey trickery is afoot! Will you journey deep into the the woods to lift the terrible curse before the cold bite of winter kills countless innocents?
Description:
Grandmother's Fire is a wilderness fantasy Pathfinder adventure by Ben McFarland suitable for six PCs of 7th level. Pregenerated characters available, Pathfinder Society characters welcome. If you played this last year and want your d4 back, come by!
Arriving with a menagerie ship full of exotic beasts and behtu bound for Barsella, the PCs stop upon The Burning Shores to resupply at the Brass Market and need to stop a war. All in a day's work!
Description:
While in the city the PCs are invited to speak with the nobles of the Forge of the Last Embers and an elderly salamander. They ask the PCs to go into the Boiling Bay and retrieve the newly made mystic tome in order to avert an inter-tribal war. In this 7th level adventure, the PCs explore the azer city Forge of the Last Embers, visit the Onyx Temple before venturing below the Boiling Bay and returning to navigate a political firestorm. Pregenerated characters available, Pathfinder Society characters welcome.
The Puffing Bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge?
Description:
The sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass up or downriver. The screeching stops, and a distant voice calls out “Lower away!” The bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge? A race against destruction by Wolfgang Baur for six Pathfinder characters of 4th level. Pregenerated characters available, Pathfinder Society characters welcome.
The Puffing Bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge?
Description:
The sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass up or downriver. The screeching stops, and a distant voice calls out “Lower away!” The bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge? A race against destruction by Wolfgang Baur for six Pathfinder characters of 4th level. Pregenerated characters available, Pathfinder Society characters welcome.