Legacy of Mana: Prelude: The Fall of Illtheria Part 2
Summary:
Part of the Legacy of Mana: The Living World, a multi-system living campaign. We're launching our official living world here at Gen Con! No Magic is safe!
Legacy of Mana: Prelude: The Fall of Illtheria Part 2
Summary:
Part of the Legacy of Mana: The Living World, a multi-system living campaign. We're launching our official living world here at Gen Con! No Magic is safe!
Were the rumors of Lord Soth’s destruction greatly exaggerated? Local folk claim the legendary Death Knight and his skeletal warriors have returned... to collect taxes? Something's not right here.
Description:
On the one year anniversary of the fall of Dargaard Keep the village of New Hope was destroyed and many of the villagers we’re killed. The survivors of the attack claimed that the village was destroyed by Lord Soth and his skeletal warriors. Shortly after the attack a group of men claiming to be in the service of the Death Knight began collecting taxes from other nearby villages. Those villages that refused found the walking dead among them the following night and were harassed by banshees and skeletal warriors. The next time the tax collectors visited they had no problem gathering the requested taxes. So as the months went by so did the tales and rumors of Lord Soth’s return and the increase of undead activity. You have been asked to explore the ruins of Dargaard Keep and to determine if the rumors of the Death Knight’s reappearance are fact or fiction.
One's live path is always a journey. Nothing is set in stone. However, recent events have brought you to a place where your expertise is needed - more then you could possible ever know. Levels 7-17.
One's live path is always a journey. Nothing is set in stone. However, recent events have brought you to a place where your expertise is needed - more then you could possible ever know. Levels 7-17.
One's live path is always a journey. Nothing is set in stone. However, recent events have brought you to a place where your expertise is needed - more then you could possible ever know. Levels 7-17.
After chasing around looking for the imprisoned gods, rumblings are felt across the desolate land. Two anchors have been set and it is time to bring the shattered worlds together. 11th level
Description:
After chasing around looking for the imprisoned gods, rumblings are felt across the desolate land. Balance is being restored and an ancient rift is starting to mend. Two anchors have been set and it is time to bring the shattered worlds together. This will be an 11th level Pathfinder storyline set in the GM's Palegain campaign setting. Even though this is a continuation of the Lost Religion Found campaign, participation in previous adventures is not required.
A series of bandit raids have raised concern among the merchants of Amthydor. Is it just a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! Levels 1-3.
No fires burn throughout the Old Margreve and fey trickery is afoot! Lift the curse before the winter kills countless innocents. A wilderness adventure for 8-9th level. Pregens available; PFS welcome.
Sail into the unknown seas, facing terrible creatures from lost cultures, jungle tribes, & unfathomable depths. Pregenerated characters provided but PFS welcome, adventuring spirit required!