(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)
(Levels 1-11) When the Pathfinder Society learns that the legendary Ruby Phoenix fighting tournament will be held later this year in distant Tian Xia, you are sent into an underground coliseum below Absalom where your combat mettle will be tested against the Inner Sea's greatest warriors. The winner of the contest is automatically entered into the Ruby Phoenix Tournament for a chance to win wealth, knowledge, and fame beyond reckoning.
A small mute girl walks into the capital city of Udriapolis. All she has are the rags she wears and a scorched doll she carries. The questions pile up and getting to the answers will leave their scars. This is a 6th level graphic horror adventure set in Palegain (author's campaign setting). It is not necessary to have played in any of the other parts.
Trust is a tricky beast. It is hard won, but easily lost. Who to trust and when will be important as you dig through the past to learn more about what was behind the tragedy in Londa. This is a 7th level graphic horror adventure set in Palegain (author's campaign setting). It is not necessary to have played in any of the other parts.
It is time to confront and deal with what happened in Londa. The children need to face the truth and defeat the fiend that has plagued their peaceful region. This is an 8th level graphic horror adventure set in Palegain (author's campaign setting). It is not necessary to have played in any of the other parts.
The Thieving Prince of Halag has a task for you, his 'subjects.' His druid servant Maluk was scouting a Sascrian caravan with a small group of guards. As they watched the caravan, they were attacked by Sascrian witch hunters, and Maluk was captured. Rescue Maluk, and your Prince will be pleased. This adventure is set in the Dark Golden Age campaign setting. 5th level characters are provided.
Iron Player Championship 2011 Part 1: Invasion Cthulhu
Description:
The living world Cthulhu has turned Golarion & its people to twisted atrocities. How will you, a peasant, save the world? Rescue the gods or find the sacred Hellknight artifact? Part 1 of a back to back player/team tourney. Make your PC & play through a non-linear, non-elimination adventure as you are judged/DM’d by 4 Iron DMs on decisions, teamwork and roleplaying. Prizes for part 1 and 2 with a grand prize. Playing Part 2 isn't required.
Iron Player Championship 2011 Part 2: Annihilate Cthulhu
Description:
The alien mammoth Cthulhu has devastated Golarion and its up to you to defeat the monster. Find and destroy its birthplace or travel into its heart and destroy its soul. Part 2 of a back to back player/team tourney. Make your PC & play through a non-linear, non-elimination adventure as you are judged/DM’d by 4 Iron DMs on decisions, teamwork and roleplaying. Prizes for part 1 and 2 with a grand prize. Playing Part 1 isn’t required.