The PCs must travel to the dangerous city of Kaer Maga, track down assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. For levels 5-9.
Description:
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.
The PCs must travel to the dangerous city of Kaer Maga, track down assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. For levels 5-9.
Description:
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.
The PCs must travel to the dangerous city of Kaer Maga, track down assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. For levels 5-9.
Description:
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.
The PCs must travel to the dangerous city of Kaer Maga, track down assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. For levels 5-9.
Description:
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.
The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure the Horn of Aroden, though in doing so they join an ongoing plot of politics and intrigue. For levels 1-5.
Description:
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue. Content in "The Horn of Aroden" also contributes directly to the ongoing storyline of the Taldor faction.
The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure the Horn of Aroden, though in doing so they join an ongoing plot of politics and intrigue. For levels 1-5.
Description:
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue. Content in "The Horn of Aroden" also contributes directly to the ongoing storyline of the Taldor faction.
The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure the Horn of Aroden, though in doing so they join an ongoing plot of politics and intrigue. For levels 1-5.
Description:
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue. Content in "The Horn of Aroden" also contributes directly to the ongoing storyline of the Taldor faction.
The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure the Horn of Aroden, though in doing so they join an ongoing plot of politics and intrigue. For levels 1-5.
Description:
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
Content in "The Horn of Aroden" also contributes directly to the ongoing storyline of the Taldor faction.
The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure the Horn of Aroden, though in doing so they join an ongoing plot of politics and intrigue. For levels 1-5.
Description:
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue. Content in "The Horn of Aroden" also contributes directly to the ongoing storyline of the Taldor faction.
The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure the Horn of Aroden, though in doing so they join an ongoing plot of politics and intrigue. For levels 1-5.
Description:
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army's hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue. Content in "The Horn of Aroden" also contributes directly to the ongoing storyline of the Taldor faction.