A Scenario designed for characters levels 7-11. Before playing this adventure, you may be interested in #22 Fingerprints of the Fiend, which serves as a spiritual prequel to this scenario.
Description:
The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.
A Scenario designed for characters levels 7-11. Before playing this adventure, you may be interested in #22 Fingerprints of the Fiend, which serves as a spiritual prequel to this scenario.
Description:
The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.
Designed for characters levels 1-5. You may also be interested in #5: Mists of Mwangi, #1-35: Voice in the Void, & #3-07 Echoes of the Overwatched which all serve as spiritual tie-ins.
Description:
The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.
A Pathfinder Society Scenario designed for characters levels 7-11.
Description:
In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.
PFS #2-22: Eyes of the Ten-Part IV: Nothing Ventured, Nothing Gained
Summary:
Pre-Gens will not be allowed for this event! A Pathfinder Society Scenario designed for characters of level 12 only. It is the fourth and final part of a four-part campaign arc.
Description:
In the secret upper levels of the Pathfinder Society's headquarters, you must survive the deadly defenses laid in place by the masked Decemvirate and save one of their number from an assassin's blade.
A Pathfinder Society Scenario designed for characters levels 7-11. After playing this adventure, you may be interested in #2-10: Fury of the Fiend, which serves as a spiritual sequel to this scenario.
Description:
When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you've been sent to the coast of devil-tainted Cheliax to uncover the missing nephew's whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. But you have to move quick! The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society.
A Pathfinder Society Scenario designed for characters levels 7-11. After playing this adventure, you may be interested in #2-10: Fury of the Fiend, which serves as a spiritual sequel to this scenario.
Description:
When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you've been sent to the coast of devil-tainted Cheliax to uncover the missing nephew's whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. But you have to move quick! The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society.
A Pathfinder Society Scenario designed for characters levels 1-5. After playing this adventure, you may be interested in #3-05 Tide of Twilight, which serves as a spiritual sequel to this scenario.
Description:
Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.
A Pathfinder Society Scenario designed for characters levels 1-5. Before playing this adventure, you may be interested in #23 Tide of Morning, which serves as a spiritual prequel to this scenario.
Description:
In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.
Designed for characters levels 1-5. You may also be interested in #5: Mists of Mwangi, #1-35: Voice in the Void, & #2-11: The Penumbral Accords which all serve as spiritual prequels.
Description:
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.