Pathfinder (first edition) adventure for 7th-11th level characters. Rescue a kidnapped Pathfinder before they are sold to the highest bidder!
Description:
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever? This is a Pathfinder (first edition) adventure, which is a legacy program. Pathfinder (second edition) characters may not be used in this session. Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs must round up a clutch of wayward baby dinosaurs so their caretaker can escort them to a new home in the wild.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #10: Hillcross Roundup. The PCs must round up a clutch of wayward baby dinosaurs so their caretaker can escort them to a new home in the wild.
Dedicated space for youth aged 6-17 and their families to learn to play. Hired by an eccentric dwarf’s mother to keep him safe on a journey into the jungle, can the heroes complete their mission?
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #17: Sodden Stories. Hired by an eccentric dwarf’s mother to keep him safe on a journey into the jungle, can the heroes complete their mission?
Dedicated space for youth aged 6-17 and their families to learn to play. A kind witch has posted a bounty for holiday helpers to ensure preparations for her Winter Week feast go off without a hitch.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #5: Witch’s Winter Holiday. A kind witch has posted a bounty for holiday helpers to ensure preparations for her Winter Week feast go off without a hitch.
Dedicated space for youth aged 6-17 and their families to learn to play. A kind witch has posted a bounty for holiday helpers to ensure preparations for her Winter Week feast go off without a hitch.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #5: Witch’s Winter Holiday. A kind witch has posted a bounty for holiday helpers to ensure preparations for her Winter Week feast go off without a hitch.
Dedicated space for youth aged 6-17 and their families to learn to play. A time-displaced alchemist hires the PCs to clear out an old ruin infested with oozes.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #7: Cleanup Duty. A time-displaced alchemist hires the PCs to clear out an old ruin infested with oozes.
Dedicated space for youth aged 6-17 and their families to learn to play. A time-displaced alchemist hires the PCs to clear out an old ruin infested with oozes.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #7: Cleanup Duty. A time-displaced alchemist hires the PCs to clear out an old ruin infested with oozes.
Dedicated space for youth aged 6-17 and their families to learn to play. A caravan is set to make its way from one town to another and needs guards.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #8: The Tireless Path. A caravan is set to make its way from one town to another and needs guards.
Dedicated space for youth aged 6-17 and their families to learn to play. The PCs join a friendly fishing tournament, and unexpected danger forces them to step up and save the day.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Bounty #9: Fishing in Anthusis. The PCs join a friendly fishing tournament, and unexpected danger forces them to step up and save the day.
Dedicated space for youth aged 6-17 and their families to learn to play.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Little Trouble in Big Absalom. You take on the role of one of five kobolds from the Hookclaw clan tasked with exploring a treasure-laden vault discovered by a team of Hookclaw diggers.