The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
A wave of abductions & killings has struck Absalom, & when a Pathfinder falls prey to this criminal, the PCs set out to find the culprit & solve the so-called Rose Street Revenge.
Description:
Pathfinder 2nd edition playtest rules.
A repeatable Pathfinder Society quest pack designed for 1st-level.
Pregenerated characters provided.
Less than a year ago, Absalom fended off a siege of demonflesh constructs and the living dead. The siege lord freed any slave aiding in Absalom’s defense. Since then, the city’s slave trade mostly disappeared and many groups, including the Pathfinder Society, welcomed Absalom’s newest citizens. Recently, several ex-slaves turned up dead and a few more disappeared. The Society doesn’t often investigate serial killings, but one of its newest recruits is the latest victim. Now, a band of Pathfinders must follow the clues and end the threat.
“The Rose Street Revenge” is a series of three quests, averaging 60 minutes each and playable in any order, followed by a finale.
Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer.