(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
(Levels 5-9) The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it.
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
(Levels 7-11) One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?
2010 D&D Iron Player Championship: Ninjas vs. Pirates
Description:
Absalom has vanished. A mysterious, impenetrable, Ivory Pyramid is all that remains. 2 armies of pirates & ninjas race to decipher its secrets for selfish motives or to save the world. Make a good/evil PC & compete in an epic non-linear, non-elimination competitive adventure for the Iron Player title. Decide your fate, not 1 bad DM or inflexible module. You’re tested by 3 DMs on teamwork, obstacles and ingenuity. Prizes awarded.
A small band of intrepid kobolds visits a strange land to bring their friend home. A fast-and-humorous adventure combining a little stealth with a lot of explosions and an unlikely chase.
Join the crew of the Ocean’s Crown as they sail the high seas in search of wealth and adventure. Captain Robert fancies himself the Robin Hood of Pirates praying on those with more, and giving it in turn to those with less. Unfortunately Captain Robert never seems to get into ordinary trouble so he has recruited a unique crew to help him ply his trade around the islands of the south seas.
Join the crew of the Ocean’s Crown as they sail the high seas in search of wealth and adventure. Captain Robert fancies himself the Robin Hood of Pirates praying on those with more, and giving it in turn to those with less. Unfortunately Captain Robert never seems to get into ordinary trouble so he has recruited a unique crew to help him ply his trade around the islands of the south seas.