Rufus invites you aboard his ship with a free trip as thanks for being so good to him. As they board, the survivors sense that there is something else going on.
Rufus invites you aboard his ship with a free trip as thanks for being so good to him. As they board, the survivors sense that there is something else going on.
Rufus invites you aboard his ship with a free trip as thanks for being so good to him. As they board, the survivors sense that there is something else going on.
Rufus invites you aboard his ship with a free trip as thanks for being so good to him. As they board, the survivors sense that there is something else going on.
Rufus invites you aboard his ship with a free trip as thanks for being so good to him. As they board, the survivors sense that there is something else going on.
Rufus invites you aboard his ship with a free trip as thanks for being so good to him. As they board, the survivors sense that there is something else going on.
On a supply run you find an empty house, seemingly well stocked and minimally looted. You find out why.
Description:
27 years after the first zombies appeared, the old world is a collection of artifacts and useful supplies. Some of you remember how things used to be, others know only today. Humanity as you know it is Sunshine: a fortified community of 83 souls just outside of what was once Peoria. The town is becoming more self-sufficient and the wall surrounding it is slowly being replaced by stone. Living raiders appear less often, but the undead keep coming. A few or 100 at a time with no rhyme or reason, then weeks with 0. Returning from a foraging mission, your group ran across a large group of the undead. In avoiding the herd, you came across a house atop a small rise. There are no signs of life, but something is strange. In a few minutes, you figure it out. The gutters are clean and debris common to abandoned structures is absent.
On a supply run you find an empty house, seemingly well stocked and minimally looted. You find out why.
Description:
27 years after the first zombies appeared, the old world is a collection of artifacts and useful supplies. Some of you remember how things used to be, others know only today. Humanity as you know it is Sunshine: a fortified community of 83 souls just outside of what was once Peoria. The town is becoming more self-sufficient and the wall surrounding it is slowly being replaced by stone. Living raiders appear less often, but the undead keep coming. A few or 100 at a time with no rhyme or reason, then weeks with 0. Returning from a foraging mission, your group ran across a large group of the undead. In avoiding the herd, you came across a house atop a small rise. There are no signs of life, but something is strange. In a few minutes, you figure it out. The gutters are clean and debris common to abandoned structures is absent.
On a supply run you find an empty house, seemingly well stocked and minimally looted. You find out why.
Description:
27 years after the first zombies appeared, the old world is a collection of artifacts and useful supplies. Some of you remember how things used to be, others know only today. Humanity as you know it is Sunshine: a fortified community of 83 souls just outside of what was once Peoria. The town is becoming more self-sufficient and the wall surrounding it is slowly being replaced by stone. Living raiders appear less often, but the undead keep coming. A few or 100 at a time with no rhyme or reason, then weeks with 0. Returning from a foraging mission, your group ran across a large group of the undead. In avoiding the herd, you came across a house atop a small rise. There are no signs of life, but something is strange. In a few minutes, you figure it out. The gutters are clean and debris common to abandoned structures is absent.
On a supply run you find an empty house, seemingly well stocked and minimally looted. You find out why.
Description:
27 years after the first zombies appeared, the old world is a collection of artifacts and useful supplies. Some of you remember how things used to be, others know only today. Humanity as you know it is Sunshine: a fortified community of 83 souls just outside of what was once Peoria. The town is becoming more self-sufficient and the wall surrounding it is slowly being replaced by stone. Living raiders appear less often, but the undead keep coming. A few or 100 at a time with no rhyme or reason, then weeks with 0. Returning from a foraging mission, your group ran across a large group of the undead. In avoiding the herd, you came across a house atop a small rise. There are no signs of life, but something is strange. In a few minutes, you figure it out. The gutters are clean and debris common to abandoned structures is absent.