It is the end of the First Age. A small group from the free peoples of Middle Earth ventures into the land of the Enemy to ensure that the valor of those who opposed him is not forgotten.
Description:
An adventure into the First Age of Middle Earth, before Beleriand fell beneath the waves. Knowledge of the Silmarillion is not essential but probably helpful. Roleplaying stressed over mechanics.
It is the end of the First Age. A small group from the free peoples of Middle Earth ventures into the land of the Enemy to ensure that the valor of those who opposed him is not forgotten.
Description:
An adventure into the First Age of Middle Earth, before Beleriand fell beneath the waves. Knowledge of the Silmarillion is not essential but probably helpful. Roleplaying stressed over mechanics.
You seek the Chamber of Mazarbul not only to retrieve ancient scrolls, but also to rescue a friend. Dangers are plenty within this ancient hall of records.
Description:
One of your companions journeyed with other adventurers in an attempt to reach the Chamber of Mazarbul, but he has not returned. Weeks after he was set to meet you all, it was decided to go in after him. After much difficulty you manage.
You seek the Chamber of Mazarbul not only to retrieve ancient scrolls, but also to rescue a friend. Dangers are plenty within this ancient hall of records.
Description:
One of your companions journeyed with other adventurers in an attempt to reach the Chamber of Mazarbul, but he has not returned. Weeks after he was set to meet you all, it was decided to go in after him. After much difficulty you manage.
Smaug is dead. Peace and prosperity have returned. But Shadow is spreading across Southern Mirkwood. Meanwhile, a hobbit trader has gone missing. Can your fellowship find him before it is too late?
Smaug is dead. Peace and prosperity have returned. But Shadow is spreading across Southern Mirkwood. Meanwhile, a hobbit trader has gone missing. Can your fellowship find him before it is too late?