Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
Come enlist to go to the trenches in this dark occult WW1 horror event, pitting your unit against magic, corruption, and worse. Do you have what it takes to survive or are you never going home?
In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. In their way are the vast armies of human enemies and the demonic beings known as the Others.
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and the other worldly beings out of nightmare. In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. If they succeed, humanity may yet continue. Failure might be the end of man's reign. Win or lose, one thing is nearly certain. Those who sign up for this suicide run, know they are never going home.
In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. In their way are the vast armies of human enemies and the demonic beings known as the Others.
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open the veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and the other worldly beings out of nightmare. In this WW1 horror survival scenario, a squad of soldiers must get a secret weapon to the front. If they succeed, humanity may yet continue. Failure might be the end of man's reign. Win or lose, one thing is nearly certain. Those who signup for this suicide run, know they are never going home.
Forced to retreat and confused in the midst of battle a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don’t see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
Mixes the earthly horrors of the WWI with supernatural terrors from beyond the veil. Dark whispers which give dark powers, but threaten to corrupt you into something other than human.
Description:
New for Gen Con 2019 from Wet Ink Games! Combines the earthly horrors of the First World War with supernatural terrors from beyond the veil. Soldiers hear whispers which give them magic powers, but also threaten to corrupt them into something other than human. In this mission the Unit has been ordered to raid an enemy trench to recover actionable intelligence. Wherever the trail leads, something worse is waiting. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting. No experience necessary, rules and quick character creation will be covered at the event.
Mixes the earthly horrors of the WWI with supernatural terrors from beyond the veil. Dark whispers which give dark powers, but threaten to corrupt you into something other than human.
Description:
New for Gen Con 2019 from Wet Ink Games! Combines the earthly horrors of the First World War with supernatural terrors from beyond the veil. Soldiers hear whispers which give them magic powers, but also threaten to corrupt them into something other than human. In this mission the Unit has been ordered to raid an enemy trench to recover actionable intelligence. Wherever the trail leads, something worse is waiting. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting. No experience necessary, rules and quick character creation will be covered at the event.
A covert group of WWI soldiers must sneak into Mons and determine if the ghostly angel is a protector or corrupter. If it even exists at all.
Description:
In the war-torn fields of Belgium, morale is fading fast. The regiment commander sends out a covert team of soldiers, chasing the tales of a mysterious Angel of Mons, who protected the troops as they were driven back by German forces. Many soldiers believe angels, or the spirits of past warriors are protecting them in the slowly corrupting trenches. But is the angel real? And is it a savior, or something worse? This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
A covert group of WWI soldiers must sneak into Mons and determine if the ghostly angel is a protector or corrupter. If it even exists at all.
Description:
In the war-torn fields of Belgium, morale is fading fast. The regiment commander sends out a covert team of soldiers, chasing the tales of a mysterious Angel of Mons, who protected the troops as they were driven back by German forces. Many soldiers believe angels, or the spirits of past warriors are protecting them in the slowly corrupting trenches. But is the angel real? And is it a savior, or something worse? This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.