A team member take the role of the ghost while the players will take the role of the spirits.
Description:
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
You and your fellow psychics seek to aid a restless spirit by deciphering their picture clues to determine who, where and why they died. The ghost will provide "visions" in the form of picture cards to convey clues that lead the psychics to narrow down their guesses, but there is only so much time to divine the truth, and figure out which ghost you're trying to aid!
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
You and your fellow psychics seek to aid a restless spirit by deciphering their picture clues to determine who, where and why they died. The ghost will provide "visions" in the form of picture cards to convey clues that lead the psychics to narrow down their guesses, but there is only so much time to divine the truth, and figure out which ghost you're trying to aid!
"Unable to talk, the amnesiac ghost communicates with the mediums through visions. The mediums must decipher the images to help the ghost remember how he was murdered."
"Unable to talk, the amnesiac ghost communicates with the mediums through visions. The mediums must decipher the images to help the ghost remember how he was murdered."
Unable to talk, the amnesiac ghost communicates with the mediums through visions. The mediums must decipher the images to help the ghost remember how he was murdered
Unable to talk, the amnesiac ghost communicates with the mediums through visions. The mediums must decipher the images to help the ghost remember how he was murdered
A cooperative guessing game where one player has to lead the others to guess the who, where, and what of their murder using only illustrated cards.
Description:
One player will be the ghost of a murder victim and the others are playing as psychics who receive visions from the ghost in the form of illustrated cards. The psychics are each given cards for who, where and what only corresponding to themselves. Everyone will have a different set of answers at the end of the game, if you make it that far before running out of time. At the end, the cooperation ends and you may not help one another out as you vote on which psychic received the correct vision set with the real murderer in it.
A cooperative guessing game where one player has to lead the others to guess the who, where, and what of their murder using only illustrated cards.
Description:
One player will be the ghost of a murder victim and the others are playing as psychics who receive visions from the ghost in the form of illustrated cards. The psychics are each given cards for who, where and what only corresponding to themselves. Everyone will have a different set of answers at the end of the game, if you make it that far before running out of time. At the end, the cooperation ends and you may not help one another out as you vote on which psychic received the correct vision set with the real murderer in it.
A cooperative guessing game where one player has to lead the others to guess the who, where, and what of their murder using only illustrated cards.
Description:
One player will be the ghost of a murder victim and the others are playing as psychics who receive visions from the ghost in the form of illustrated cards. The psychics are each given cards for who, where and what only corresponding to themselves. Everyone will have a different set of answers at the end of the game, if you make it that far before running out of time. At the end, the cooperation ends and you may not help one another out as you vote on which psychic received the correct vision set with the real murderer in it.