Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?
A cooperative boardgame in which players act as psychics attempting to solve a murder through the interpretation of dreams.
Description:
A cooperative boardgame in which players act as psychics attempting to solve the disappearance of a former carnival director through the interpretation of dreams. Using only abstract imagery provided by a Ghost player and their own clairvoyance, players work together to eliminate suspects, murder locations, and murder weapons until they can deduce the true crime committed in this haunted amusement park.
A cooperative boardgame in which players act as psychics attempting to solve a murder through the interpretation of dreams.
Description:
A cooperative boardgame in which players act as psychics attempting to solve the disappearance of a former carnival director through the interpretation of dreams. Using only abstract imagery provided by a Ghost player and their own clairvoyance, players work together to eliminate suspects, murder locations, and murder weapons until they can deduce the true crime committed in this haunted amusement park.
A cooperative boardgame in which players act as psychics attempting to solve a murder through the interpretation of dreams.
Description:
A cooperative boardgame in which players act as psychics attempting to solve the disappearance of a former carnival director through the interpretation of dreams. Using only abstract imagery provided by a Ghost player and their own clairvoyance, players work together to eliminate suspects, murder locations, and murder weapons until they can deduce the true crime committed in this haunted amusement park.
You have dared to cross the threshold of the haunted Mysterium Manor! Settle in, open your mind and awaken your sixth sense as you prepare to lay a stranded soul to rest.
Description:
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.
You have dared to cross the threshold of the haunted Mysterium Manor! Settle in, open your mind and awaken your sixth sense as you prepare to lay a stranded soul to rest.
Description:
In the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.