This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
This is a cooperative mysterious murder mystery game of who-done-it. Unable to talk, the ghost communicates with the mediums through visions, which are represented in the game by illustrated cards.
Description:
In the 1920's, Mr. Macdowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have 7 hours to contact the ghost and investigate any clues it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates through visions represented by cards. The mediums must decipher the images to help the ghost remember how/who by and where they were murdered. The more the mediums cooperate and guess well, the easier it is to catch the right culprit.- Fully cooperative and beautiful game.
One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner.
One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner.
One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner.
Play Mysterium with Author Maxwell Alexander Drake
Summary:
A mingle-friendly evening of snacks, games, a silent auction, & awesome conversation - all to raise money for charity. Also receive a swag bag valued at over $100.
Description:
Drake (https://www.maxwellalexanderdrake.com/) is an award-winning Science Fiction/Fantasy Novelist, Playwrite, Tie-In Writer, Graphic Novelist, and Writing Instructor. He is best known for his fantasy series, The Genesis of Oblivion Saga, as well as being the Lead Fiction Writer for Sony's EverQuest Next Massive Online Video Game.
He teaches Creative Writing all around the world and in recent years he has been working in the Movie Industry, where he has been paid to write a few Movie Scripts. Currently, he is working on an animated T.V. show.
Learn about Worldbuilders' mission at https://worldbuilders.org/our-story/mission/
Play Mysterium with Trin Garritano from the Podcast Friendshipping
Summary:
A mingle-friendly evening of snacks, games, a silent auction, & awesome conversation - all to raise money for charity. Also receive a swag bag valued at over $100.
Description:
Trin (https://tringarritano.com/) is a games industry professional, producer, speaker, and host of the podcast Friendshipping which advises on tricky stuff that make people feel weird. (https://friendshipping.simplecast.fm/)
Learn about Worldbuilders' mission at https://worldbuilders.org/our-story/mission/