In a world filled with manimals, mutants & plantients none are so odd as the Clan of Curwen. That doesn't stop your investigation when a stranger dies in town wearing the noted blue hat of young Bess.
Description:
Everyone is a little bit odd in a world filled manimals, mutants and plantients but perhaps none so odd as the Clan of Curwen. No matter how strange they may be, your village remembers being saved by the Clan when a glow storm destroyed all your crops. When an odd sickly mutant appears in your village clutching the prized blue hat worn by young Bess Curwen and dies in front of you, the village elders know it is time for your hardiest folk to investigate and brave the trek up the Shuddering Mountain to their home.
With an unsettling combination of eager anticipation & uneasy courage, you and The friends of your youth face The portentous prospect of setting out upon your Rite of Passage.
Description:
With an unsettling combination of eager anticipation and uneasy courage, you and The friends of your youth face The portentous prospect of setting out upon your Rite of Passage. your parents and extended families embrace you for what may be The last time. you pat your slung leather pouch full of jerked roxen meat and your overfull water skin, making sure it’s all there, As you cradle The flint dagger carried in a thigh-bound sheath.
With an unsettling combination of eager anticipation & uneasy courage, you and The friends of your youth face The portentous prospect of setting out upon your Rite of Passage.
Description:
With an unsettling combination of eager anticipation and uneasy courage, you and The friends of your youth face The portentous prospect of setting out upon your Rite of Passage. your parents and extended families embrace you for what may be The last time. you pat your slung leather pouch full of jerked roxen meat and your overfull water skin, making sure it’s all there, As you cradle The flint dagger carried in a thigh-bound sheath.
As worshippers of Pacifica, you have long avoided contact with the Xalot people to the north for their heretical worship of the Sef. All that is about to change as they call for your aid.
Description:
Some trade is normal among all the peoples of the Great Island, but as worshippers of Pacifica, the Drowned God, you have long avoided prolonged contact with the Xalot people to the north for their heretical worship of the Sef. You are surprised when a large number of their people stream into your village, hurt and confused. Their gods have grown angry and stolen their young and the survivors seek your aid in their retrieval. In recompense they offer the village elders a powerful artifact of the ancients. Will you answer the call to save these children of a lesser god and if you do, what wonders (or horrors) will be revealed in the darkest parts of the ocean?
As worshippers of Pacifica, you have long avoided contact with the Xalot people to the north for their heretical worship of the Sef. All that is about to change as they call for your aid.
Description:
Some trade is normal among all the peoples of the Great Island, but as worshippers of Pacifica, the Drowned God, you have long avoided prolonged contact with the Xalot people to the north for their heretical worship of the Sef. You are surprised when a large number of their people stream into your village, hurt and confused. Their gods have grown angry and stolen their young and the survivors seek your aid in their retrieval. In recompense they offer the village elders a powerful artifact of the ancients. Will you answer the call to save these children of a lesser god and if you do, what wonders (or horrors) will be revealed in the darkest parts of the ocean?
A 0-level funnel. Whisked away from your hothouse jungle home by a Tube-Thing, you find an sky tower of the Ancient Ones surrounded by miles of suspiciously well-tended parkland. What could go wrong?
Description:
While undergoing the Rite of Passage, you and your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a gloriously-tended mile-wide garden. Dead in the center of this wondrous parkland, you see an intact sky tower of the Ancient Ones. Surely enough technology and glory await you to rule your tribe, if only you can survive!
A Level 1 scenario. When a star falls, your tribal elders are of one mind: this is the prophesied return of the Ancient Ones. Your job is to go out & greet your ancestor-gods & live to tell the tale.
Upon returning from a recent hunt you learn that the village elder has been abducted. Ignoring the risks, you set off on the biggest hunt of your lives, in a place no one has dared to ever venture.
Description:
Your return from your party’s most recent hunt would normally be greeted by the warm smiles and cheer of your fellow tribe, but upon arriving safely home only fear and chaos fill the air. One of your beloved village elders was abducted several days ago. Subtle clues all lead back to an area fraught with hazards and creatures so dangerous it is avoided by anyone with even a semblance of intelligence. Knowing full well the risks of the mission at hand you bravely set out on what might possibly be the greatest hunt of all.
A 0-level character funnel adventure. Kidnapped & enslaved by mutant ant-men, can you defeat and escape from the minions of a gigantic hive-queen cybernetically linked to a chaotic AI?
Description:
Your Level-0 mutant tribesmen are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive hundreds of miles north of their homelands, laboring as drone-slaves of the savage ant-men. In an adventure taking place beyond the Great Radiation Barrier, where an insect revolution has taken place, the PCs must contend with insect mega fauna and sinister artificial intelligences — all before facing the ominous Overmind: a building-sized insect queen cybernetically linked to a chaotic AI. This is a Level-0 character funnel adventure for a new post-apocalyptic mutation-infused role-playing game! Be among the first to play this new game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!