A meteor strike uncovers a largely intact city of the Ancients. Artifacts mean power, prestige and a better future for your village so your Seeker team head out to claim any newly unearthed objects!
Penetrating the burning slopes of the Atrophic Hill, your seekers must bargain with its inhuman inhabitants for a replacement part for your village's well.
Description:
The ancient pump of Great Springs has broken and without a new part, the village will need to move far from its current location, a place of protection and bountiful other resources. The piece needed is too complex to build, but perhaps the Offal Mongers insidious, inhuman monks that live inside the burning slopes of the Atrophic Hill may have a part that can be bargained for. Be wary though, some say the monks are cannibals. Others claim they are egregious necromancers always wanting of a fresh corpse. Whoever they are, there is something deep under that hill they live to venerate - a mystery you're destined to find out. Level 3 Pregens provided.
Penetrating the burning slopes of the Atrophic Hill, your seekers must bargain with its inhuman inhabitants for a replacement part for your village's well.
Description:
The ancient pump of Great Springs has broken and without a new part, the village will need to move far from its current location, a place of protection and bountiful other resources. The piece needed is too complex to build, but perhaps the Offal Mongers insidious, inhuman monks that live inside the burning slopes of the Atrophic Hill may have a part that can be bargained for. Be wary though, some say the monks are cannibals. Others claim they are egregious necromancers always wanting of a fresh corpse. Whoever they are, there is something deep under that hill they live to venerate - a mystery your destined to find out. Level 3 Pregens provided.
A bizarre weather event has left your isolated village damaged and starving. In the first tribal Rite of Passage in generations, you new seekers must prove yourselves and also help your village.
A bizarre weather event has left your isolated village damaged and starving. In the first tribal Rite of Passage in generations, you new seekers must prove yourselves and also help your village.
A bizarre weather event has left your isolated village damaged and starving. In the first tribal Rite of Passage in generations, you new seekers must prove yourselves and also help your village.
Description:
The characters hail from a village so successful that it approaches a genuine bronze age settlement. But it is threatened by a bizarre weather event that leaves this once-thriving city-state unable to feed itself. As the characters go on the first Rite of Passage adventure their tribe has undertaken in generations, they find an AI willing to trade salvation for a dangerous quest.
The PCs must find an artifact for the AI and upload it in a far-off colony of survivors dwelling in low-orbit over Terra A.D. On the way the PCs will discover secrets and great danger, and perhaps find a clue to the fate of the world.
When an infectious horde starts ravaging the land, you must travel deep into the Slouismo Fen, where legend has it an ancient temple in the center of a dead lake holds the key to survival.
Your group of Seekers come across a local tribe that is suffering from strange monster attacks. Travel down the Destroyed River to investigate the cause and put an end to the evil forces.
Your group of Seekers come across a local tribe that is suffering from strange monster attacks. Travel down the Destroyed River to investigate the cause and put an end to the evil forces.
Your group of Seekers come across a local tribe that is suffering from strange monster attacks. Travel down the Destroyed River to investigate the cause and put an end to the evil forces.