A meteor strike in the taboo crater country opens up a huge chasm in which lies a largely intact city of the Ancient Ones.
Description:
The resulting mad land rush to go claim the newly available cache of ancient artifacts draws interested parties from all over Terra A.D., and at the direction of your tribal elders, that includes you and your Seeker team!
When your tribe's prize possession - a functioning medibot - finally breaks down, your Seeker team is given a holy quest. Take the broken bot to the Monks of the Holy Order for repairs.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
Banished from your home for the crime of contracting the Blue Plague, your band of mutants, plantients, and humans must pass through the Edge of Forever.
Description:
The elders of the Tribe of Jinn have banished you from the only home you have ever known. With only a single flask of water, and armed with nothing more than a wooden spear or flint dagger, your band of mutants, plantients, and humans must pass through the Edge of Forever into the bizarre world of the Starship Warden (from Metamorphis Alpha!). Survive the danger of the Pirate Wolfoids! Endure the terror of the God Who Screams! Master the arcane technology of the Ancient Ones! If you survive, you may even discover a new home on the green, green hills of Deck Seven!
Win your sweet freedom from the hive! Steal artifacts from the ancients, win glory, and survive in this funnel!
Description:
Youthful ambition sent all of you far outside of established tribal territory, seeking artifacts and glory. The hive found you. The hive took that ambition and replaced it with purposeful labor. Can you and your friendly band of mutants escape from the hive and win glory in this funnel adventure? Show up, roll some dice, win your freedom, earn ancient artifacts, and earn glory for your tribe.
Win your sweet freedom from the hive! Steal artifacts from the ancients, win glory, and survive in this funnel!
Description:
Youthful ambition sent all of you far outside of established tribal territory, seeking artifacts and glory. The hive found you. The hive took that ambition and replaced it with purposeful labor. Can you and your friendly band of mutants escape from the hive and win glory in this funnel adventure? Show up, roll some dice, win your freedom, earn ancient artifacts, and earn glory for your tribe.
Stricken with the mysterious Blue Plague, your band of Seekers ventures into the Land Between to find the source before they waste away!
Description:
A sequel to Epsilon City Blues (but playing that game is not necessary). With help from Old Hoss, the Manimal leader of the P0ND3R0X@ Ranch, you must face gleaming Living Metal, sinister disembodied Artificial Intelligences, and the foul dangers lurking in the Maintenance Locker Room #7! For level one mutants, manimals, plantients, and pure strain humans. The decks of the Starship Warden are terraformed to resemble Earth terrain, but between each deck lie the C-Decks, maintenance levels filled with ancient technology, Living Metal, and weird remnants of the Ancients. A level one scenario on the Starship Warden.