Eccentric billionaire Matumba is hosting the UN World Peace Conference at Novae Mauritia, a state of the art underwater city, mining complex, and now an exclusive destination for the wealthy elite.
Description:
Deep Sea Hubris uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
Eccentric billionaire Matumba is hosting the UN World Peace Conference at Novae Mauritia, a state of the art underwater city, mining complex, and now an exclusive destination for the wealthy elite.
Description:
Deep Sea Hubris uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
Eccentric billionaire Matumba is hosting the UN World Peace Conference at Novae Mauritia, a state of the art underwater city, mining complex, and now an exclusive destination for the wealthy elite.
Description:
Deep Sea Hubris uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
London, 1939, your group has been entrusted with escorting several “occult” objects from the West London Hyde-White warehouse to the Queen Victoria’s Gambit which is moored at Hanworth Airfield
Description:
You and your allies are hired to provide protection on a very exclusive auction taking place board the dirigible known as the Queen Victoria’s Gambit. High Rise Heist uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
London, 1939, your group has been entrusted with escorting several “occult” objects from the West London Hyde-White warehouse to the Queen Victoria’s Gambit which is moored at Hanworth Airfield
Description:
You and your allies are hired to provide protection on a very exclusive auction taking place board the dirigible known as the Queen Victoria’s Gambit. High Rise Heist uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
London, 1939, your group has been entrusted with escorting several “occult” objects from the West London Hyde-White warehouse to the Queen Victoria’s Gambit which is moored at Hanworth Airfield
Description:
You and your allies are hired to provide protection on a very exclusive auction taking place board the dirigible known as the Queen Victoria’s Gambit. High Rise Heist uses the Modern AGE system and uses the world-hopping setting of Threefold. PCs are members of the Aethon, a secret organization tasked with protecting Earth‘s worldline.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.
Do you trust the instructions left by the hologram you saw when you first woke up? A mystery with some puzzles, some exploration, and a touch of amnesia.
Description:
You don't remember all the details of your life, and you especially don't remember being put in stasis. Now you're tasked to save a colony where everyone will return at some vague timeline given by a hologram of an old woman who you know is keeping secrets. The land needs help if you're to make it livable, and you have to do it soon. Will you do everything you need to help the colony come back to full strength? Should you? A game about piecing together the past to determine what will be your future.