The full moon is about to rise, and you have the sinking suspicion that someone in magic school detention will turn into a werewolf. What will you do?
Description:
You're a student at New World Magischola, North America's premier college of wizardry, and stuck in detention on the night of a full moon. You're sure some of your fellow students are secret lycans, and that doesn't bode well for everyone stuck in the room. If a lycan can obtain a successful Romulus potion before moonrise, they can resist their transformation. But the ingredients are scattered and expensive, some expired or fraudulent. It's a race against the moon to save yourself and your friends from the danger and contagion of lycanthropy. Lycans not only can harm others and themselves, they can also be - gasp! - expelled! Pre-generated characters are selected at the event.
The full moon is about to rise, and you have the sinking suspicion that someone in magic school detention will turn into a werewolf. What will you do?
Description:
You're a student at New World Magischola, North America's premier college of wizardry, and stuck in detention on the night of a full moon. You're sure some of your fellow students are secret lycans, and that doesn't bode well for everyone stuck in the room. If a lycan can obtain a successful Romulus potion before moonrise, they can resist their transformation. But the ingredients are scattered and expensive, some expired or fraudulent. It's a race against the moon to save yourself and your friends from the danger and contagion of lycanthropy. Lycans not only can harm others and themselves, they can also be - gasp! - expelled! Pre-generated characters are selected at the event.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
Offensive curses & defensive counter-curses, wand techniques, chain-casting, & how to not get dead! Learn proven techniques & earn House Points!
Description:
There’s more to magic than theory, and this class is about practical knowledge that may save your life. Bring your wand or borrow one and learn wand grips, stances, tactics, offensive spells, and defensive charms from a seasoned Magimundi Marshal. If you master the basics, the Marshal may teach you to chain-cast, for increased power. You’ll be on your feet, not with your nose in a book, learning to deal with various threats and how to defend an area or asset from attack. There is good reason to practice defending against dark magic, as the Gorecasters may be on the rise again. If you’re curious about New World Magischola, this 2-hour introduction shows you the collaborative and improvisational roleplay style that allows you to create the story together and make it different every time. No complicated rules or statistics and we’ll teach you how to play. Great for teens, too!
Offensive curses & defensive counter-curses, wand techniques, chain-casting, & how to not get dead! Learn proven techniques & earn House Points!
Description:
There’s more to magic than theory, and this class is about practical knowledge that may save your life. Bring your wand or borrow one and learn wand grips, stances, tactics, offensive spells, and defensive charms from a seasoned Magimundi Marshal. If you master the basics, the Marshal may teach you to chain-cast, for increased power. You’ll be on your feet, not with your nose in a book, learning to deal with various threats and how to defend an area or asset from attack. There is good reason to practice defending against dark magic, as the Gorecasters may be on the rise again. If you’re curious about New World Magischola, this 2-hour introduction shows you the collaborative and improvisational roleplay style that allows you to create the story together and make it different every time. No complicated rules or statistics and we’ll teach you how to play. Great for teens, too!
Offensive curses & defensive counter-curses, wand techniques, chain-casting, & how to not get dead! Learn proven techniques & earn House Points!
Description:
There’s more to magic than theory, and this class is about practical knowledge that may save your life. Bring your wand or borrow one and learn wand grips, stances, tactics, offensive spells, and defensive charms from a seasoned Magimundi Marshal. If you master the basics, the Marshal may teach you to chain-cast, for increased power. You’ll be on your feet, not with your nose in a book, learning to deal with various threats and how to defend an area or asset from attack. There is good reason to practice defending against dark magic, as the Gorecasters may be on the rise again. If you’re curious about New World Magischola, this 2-hour introduction shows you the collaborative and improvisational roleplay style that allows you to create the story together and make it different every time. No complicated rules or statistics and we’ll teach you how to play. Great for teens, too!
Become a wizard school student & diagnose & treat a variety of magical maladies & mishaps under the watchful eye of your professor, who may award (or deduct) house points for your efforts.
Description:
Students on the annual wendigo cull encountered a Wendigo Colossus, a legendary and epic beast with infectious teeth and claws. It’s rumored some are also under the influence of the Jiwa Setan, or afflicted with Aphotic Bane. Still others? We’re not sure what’s wrong with them. Vampirism? Smitten by a fairymaid? Hit with a Confusa curse? Suffering from a cursed wound that refuses to heal? They’re returning to Magischola and this Healing Techniques & Traditions class suddenly becomes a triage unit and a healing ward, as theory gets put into practice diagnosing and healing fellow students. Play an injured student or a healer--your choice, as your professor tries to keep order and help you help your friends before it’s too late. If you’re curious about New World Magischola, this 2-hour larp is for you! No complicated rules or statistics and we’ll teach you how to play. Great for teens, too!