Learn to play a unique new dungeon-building and crawling game with a chance to win a copy!
Description:
You’ve worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon… and exploring one.
Lairs is a two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild!
Learn to play a unique new dungeon-building and crawling game with a chance to win a copy!
Description:
You’ve worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon… and exploring one.
Lairs is a two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild!
Learn to play a unique new dungeon-building and crawling game with a chance to win a copy!
Description:
You’ve worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon… and exploring one.
Lairs is a two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild!
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.
Build a devious dungeon for an opponent to explore, while running one that has been built for you. You have to pass the final test to get into the Adventurers Guild.
Description:
A two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck.