Red Shirt Games' core game for the D12 System. Simple yet effective rules that focus on play value. Anyone can learn to play one of 6 different factions; One session is enough to learn how to play in a qualifier and end up in the tournament.
Red Shirt Games' core game for the D12 System. Simple yet effective rules that focus on play value. Anyone can learn to play one of 6 different factions; One session is enough to learn how to play in a qualifier and end up in the tournament.
Red Shirt Games' core game for the D12 System. Simple yet effective rules that focus on play value. Anyone can learn to play one of 6 different factions; One session is enough to learn how to play in a qualifier and end up in the tournament.
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.
Another year, another blood bath, except this time you're gushing hydraulic oil and shedding machine parts. Play head to head with Mecks. Keep whatever Meck you kill.