A supernatural struggle breaks down a university’s social barriers, if only briefly. A story focusing on social interactions, politics and a healthy dose of drama.
Description:
Pisgah University is a remote haven of thought, prosperity and promise. Tucked into the Appalchian wilderness, Pisgah has roots dating back to the first European settlers. Its alumni include many CEOs, Nobel prize winners, world leaders, and tech giants. Generous grants offer students from modest means a small taste of privilege, and in return they owe service to the university. Something sinister is rising, and a small, diverse group will find themselves channeling ancient powers to shape the university’s future. This is a game of secrets, opinions, and choice with a supernatural metaphor not a game of supernatural special abilities. This is a story of class and privilege and the price of ambition and of conscience. A social interaction game with a taste of politics and a healthy dose of drama.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds. Game 3 of Everyday Oddities, a series of games following the same characters.