Kuritan assailants engage Davion forces taking part in a training exercise on the Davion world of Felnon. Large scale Battletech scenario played with modified Battletech TCG cards as units and uses a home grown d20 rule system. Previous play in one of the Battletech: Mini-Card-d20 Game events recommended, but not required.
This a greatly expanded variant of AH 1961 LE MANS, designed especially for convention play. Teams of two drivers each run cars over an enlarged track. Spinouts,crashes, blown tires, mechanical problems, refueling, driver changes- they are all here in this classic game you wonÂÂt soon forget, so grab your teammate and join the action. An orientation meeting is one hour before the race begins; players then drive in alternating shifts over 8 hours
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
A Storm was coming. It had been on the TV and the radio for days. The children had been hurriedly evacuated. There wasn't enough time or space to take the toys. You will be playing the toys that were left behind. A LARP for kids and their parents. Toys provided, and everyone who plays gets to keep their toy.
Paris, 1794. The king is dead; the Terror is at its height. Those who oppose the revolution are carted off to the guillotine. Robespierre and his Committee of Public Safety have declared the "Cult of the Supreme Being" the new religion of France. As mysterious disappearances mount, rumors persist that something... unnatural is at work. Role-playing and problem solving stressed.
A generation has passed since the war against the Mandalorians and subsequent Sith conflicts nearly destroyed the Republic. Many worlds suffered during these times, but Onderan saw some of the worst fighting. Now a discovery on Onderan's moon Dxun has roused the interest of many of the Galaxy's most powerful players.
It's Graduation Day - time for the annual cocktail reception, where the Headmaster schmoozes Alumni for donations, the faculty gets drunk and hostile, and the top students get to show off their graduation projects. This year the children of the legendary Future Villains of America are graduating, so their parents get to wreak havoc on their Alma Mater one last time. Will the staff be prepared? What a time for one of the Deathtraps to go missing.