Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 340 point Heroscape (no Marvel) army that does not exceed 24 hexes. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top three finishers.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 550 point Heroscape army that does not exceed 24 hexes. Armies MAY Marvel Heroscape units. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top three finishers.
32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 450 point Heroscape (no Marvel) army that does not exceed 24 hexes. Tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top three finishers.
32 positions. Single elimination. Players bring order markers, wound markers, dice, cards, and a pre-drafted 500 point Heroscape (no Marvel) army that includes only Unique Heroes. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top 4 finishers.
32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 400 point Heroscape (no Marvel) army that does not exceed 24 hexes. All Army Cards MUST be from the same world. (Earth, Feylund, Valhalla, Marr, etc..) For the purposes of this event, Warden 816 will be from Alpha Prime. The tournament is played in one hour rounds. Prizes awarded to the top three finishers.
This is Part 1 of a 3 part attack on a Kyrie castle. The armies are 7500 points for the attacker and 5000 points for the defender minus any losses from any battles beforehand. This attack will be played out on 3 maps over 3 sessions with one session per map. The defender will be spread out over all of the maps and must decide whether or not to hold out or pull back. Attackers have a limited number of turns to get to the last map and take the flag
It's the computer capture the flag game in a live 3D format. We're using modified Heroscape rules and figures in a massive layout to bring Team Fortress to life! Be a Pyro or Heavy, Sniper, Scout or Spy or whatever you want to be... Let the pwning begin!
This is Part 2 of a 3 part attack on a Kyrie castle. The armies are 7500 points for the attacker and 5000 points for the defender minus any losses from any battles beforehand. This attack will be played out on 3 maps over 3 sessions with one session per map. The defender will be spread out over all of the maps and must decide whether or not to hold out or pull back. Attackers have a limited number of turns to get to the last map and take the flag
This is Part 3 of a 3 part attack on a Kyrie castle. The armies are 7500 points for the attacker and 5000 points for the defender minus any losses from any battles beforehand. This attack will be played out on 3 maps over 3 sessions with one session per map. The defender will be spread out over all of the maps and must decide whether or not to hold out or pull back. Attackers have a limited number of turns to get to the last map and take the flag
Single elimination with no final. Players bring their own 400 point pre-made army (that MUST include a Large Unique Hero), Army Cards, dice, Order Markers, Wound Markers, and any special tokens required. Players win by destroying or "gaining control of" their opponent's highest points valued Large Hero. The top 3 players win prizes