Players bring 2 pre-drafted 400 point Heroscape armies.
Description:
Open to all players, 28 positions. 4 round swiss style tournament. Players bring 2 pre-drafted 400 point Heroscape army, (no Marvel) army size is limited to 24 figures. Before each game, there will be a dice-off, done by the players. The winner of the dice-off chooses first army choice or second army choice. Whoever has first army choice may choose any of the four armies (either of their two or either of their opponent's two). The other player may then choose from any of the other three armies.
Teams bring a pre-drafted 500 point HeroScape army. Open to all players, 28 teams / 56 players.Each player can have no more than 50, more or less, points than their teammate.
Description:
Teams bring a pre-drafted 500 point HeroScape army. Open to all players, 28 teams / 56 players. 4 round Swiss with one game final, no Marvel. Each player can have no more than 50, more or less, points than their teammate. Teammates cannot have the same figures. Army size is limited to 16 figures. The tournament is played in 1 hour rounds. Prizes will be awarded. Purchase 1 ticket PER person!!
Secure the most Treasure Glyphs to win! Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 400 point Heroscape army, no Marvel. Army size is limited to 16 figures. Tournament is played in one hour rounds.
Players bring FOUR, pre-drafted 400 point Heroscape armies, no Marvel. Army Size is limited to 16 figures.
Open to all players, 28 positions. 4 round swiss with one game final, if necessary. No card can be used more than once across all 4 armies; multiple commons allowed. Players assign the value 1 - 4 to their armies; army # will be drawn at random each round until all 4 are used. The final will be Pick Your Poison. Prizes may be awarded.
Bring your customs & scenarios! Got some cool customs or scenarios you really want to try?Come try them out! Bring somebody to play with or find somebody there!
Bring a pre-drafted 425 point army, (no Marvel) army size is limited to 16 figures. Top 16 players advancing to Day 2. 1 hour rounds.
Description:
The Main Event! Players bring a pre-drafted 425 point Heroscape army, (no Marvel) army size is limited to 16 figures.
Open to all players, 56 positions. 5 round Swiss style tournament with the top 16 players advancing to Day 2. The tournament is played in one hour rounds. See Day 2 for additional details and Day 2 rules.
Players will be switching armies with their opponent for every match. Reverse the Whip!! Day 2 players bring the same army they played on Day 1. Can you beat the army that got you to Day 2? four times in a row? Others will be using your figures and cards; if you don’t want people touching your stuff, do not play in this event.
War of the Valkyrie Generals! Bring a pre-drafted 450 point army, no Marve. Army size is limited to 16 figures. All Army Cards MUST be from the same Valkyrie General.
Description:
War of the Valkyrie Generals! Players bring a pre-drafted 450 point Heroscape army, no Marvel. Army size is limited to 16 figures.
All Army Cards MUST be from the same Valkyrie General. The Valkrill units will be classified as Utgar for this event. The tournament is played in one hour rounds. The highest ranked player for each Valkyrie General wins prizes.
Bring a pre-drafted 400 point army, no Marvel. Army size is limited to 16 figures. Players take turns placing a card's worth of units, unengaged, on an empty space.
Description:
Open to all players, 28 positions. 4 round swiss with one game final, if necessary. Players bring a pre-drafted 400 point Heroscape army, no Marvel. Army size is limited to 16 figures. Players take turns placing a card’s worth of units, unengaged, on an empty space. Squad figures must be placed adjacent to other friendly squad figures just placed. Battle begins after all units have been placed. Tournament is played in 1 hour rounds. Prizes will be awarded. Additional information: Players will roll the D20 to see who places their first card's worth of units. The D20 roll winner can defer, if they choose. The player who places units second will have initiative for the first round