McAnally's is neutral ground - a pub where the magical fraternity in Chicago can meet, enjoy a beer and news. A still unexperienced mage learning the dangers of the wizarding world, you're surprised when detective, wizard, and friend Harry Dresden contacts you to meet him there - is it the vampire courts, werewolves, or something worse? Role-playing emphasized; knowledge of The Dresden Files not a requisite.
Mcanally's is neutral ground - a pub where the magical fraternity in Chicago can meet, enjoy a beer and news.  A still unexperienced mage learning the dangers of the wizarding world, you're surprised when detective, wizard, and friend Harry Dresden contacts you to meet him there - is it the vampire courts, werewolves, or something worse? Role-playing emphasized; knowledge of The Dresden Files not a requisite.
Wave (trident), Whelm (war hammer), and Blackrazor (sword) have been stolen. The former owners each received a taunting poem, sealed with the symbol of the all-but-forgotten wizard Keraptis. You must rescue the weapons from Keraptis' lair at White Plume Mountain. The 9th Greatest D&D Adventure of all time.
1926- Singapore Sal and her companions travel the world, righting wrongs, seeking adventure and finding treasures. From Headhunters to Zombies, from Ancient Crypts to Modern Skyscrapers, The team will go anywhere to get the job done. Looking for the object known as the Curse of Siva, the crew has their hands full as usual. Role playing and problem solving stressed.
When your group of luchadors arrives in Corazco for an exhibition, you learn the town holds a dark secret. Will your skill and valor be enough to save the town? High-flying lucha action and the Hero System.
Itâs June of 1951 and mysterious forest fires spread are threatening the Northwest. Is it simply the dry season or is there something more sinister at hand? Meanwhile, the team copes with the loss of one of their own. Play one of a team of public domain golden age heroes in this six hour event set in the changing world of the 1950s.
From the GM who brought you Bureau 13: The Untouchables. Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
Evil Fleet's signature event! Celebrate 10 years of pop culture and gaming icons duking it out in the ring! 10 years of slugfests where good role playing increases your chance to win! 10 years of cool prizes for all players! 10 years of Triumph the Insult Comic Dog! If you don't know why so many players AND spectators call this "The Best Event at Gen Con", don't wait another 10 years to find out - because this year we're pulling out all the stops!
âA cereal like yours comes along but once in a millennium and to take that awayâ¦â Following the tragic events of last yearâs Identity Prizes, the heroes must make a fateful decision. Its icon vs. icon and Cereal City will never be the same. Play one of the great cereal icons in the grim and gritty world of todayâs comics in this humorous game fortified with 8 essential vitamins and minerals.