The Temple of the Moon Beneath draws forth delvers from a dozen realities into one. Will you sell your life dearly to save the sacred site? Or will you make one desperate grasp towards your dreams?
Description:
A multi-table scenario of Heart: the City Beneath. Players take on the role of hard-bitten delvers called into a foreign timeline and tasked with saving the Temple of the Moon Beneath from certain destruction as draconic locomotives, twisted vassals and protean angels march towards its walls. As the scenario progresses, characters will uncover the truth behind the Heart’s desperate assault and find ways to repel it - or seize the opportunity, here at the confluence of possibilities, to live one life where they finally get what they wanted. All six tables are fighting back the horde together (or dying side-by-side), and a central gamesmaster will connect their actions together into a greater story as players team up with their alternate selves to carve their name into the flesh of the City Beneath.
The Temple of the Moon Beneath draws forth delvers from a dozen realities into one. Will you sell your life dearly to save the sacred site? Or will you make one desperate grasp towards your dreams?
Description:
A multi-table scenario of Heart: the City Beneath. Players take on the role of hard-bitten delvers called into a foreign timeline and tasked with saving the Temple of the Moon Beneath from certain destruction as draconic locomotives, twisted vassals and protean angels march towards its walls. As the scenario progresses, characters will uncover the truth behind the Heart’s desperate assault and find ways to repel it - or seize the opportunity, here at the confluence of possibilities, to live one life where they finally get what they wanted. All six tables are fighting back the horde together (or dying side-by-side), and a central gamesmaster will connect their actions together into a greater story as players team up with their alternate selves to carve their name into the flesh of the City Beneath.
The Temple of the Moon Beneath draws forth delvers from a dozen realities into one. Will you sell your life dearly to save the sacred site? Or will you make one desperate grasp towards your dreams?
Description:
A multi-table scenario of Heart: the City Beneath. Players take on the role of hard-bitten delvers called into a foreign timeline and tasked with saving the Temple of the Moon Beneath from certain destruction as draconic locomotives, twisted vassals and protean angels march towards its walls. As the scenario progresses, characters will uncover the truth behind the Heart’s desperate assault and find ways to repel it - or seize the opportunity, here at the confluence of possibilities, to live one life where they finally get what they wanted. All six tables are fighting back the horde together (or dying side-by-side), and a central gamesmaster will connect their actions together into a greater story as players team up with their alternate selves to carve their name into the flesh of the City Beneath.
The coin was good and the promise of more coins was even better. You were told it was a simple task. Help fix a wrong committed by an ancestor and help them find redemption.
Description:
The coin was good and the promise of more coins upon completion was even better. They told you it was a simple task. They needed help fixing a wrong committed by an ancestor and thus bring redemption to their lineage. Should have known better. Nothing is simple. But Im not simple and have been through it all before. They told me I would see horrors, but Ive seen horrors, committed horrors. If I can help them find redemption, then maybe I can redeem myself in the Heart beneath the city.
*Inspired by games such as Fear and Hunger, Dark Woods, and the Darkest Dungeon.
Race against time to repair an abandoned train station in hell before your salvation, a haunted locomotive, arrives. A six-table megagame connected by a rail network of cursed steel and nightmares.
Description:
It's all gone wrong. You and your fellow Delvers are barely standing. You've seen the red-lit horror of the Heart... and you want out. But to journey back on foot would kill you. Your last ticket out of hell is the Vermissian, the cursed transit system that cuts through reality like a screaming knife. There are six stations, each one a siren's song for the locomotive, but none are prepared for its arrival: flooded, buried, or overrun with signal-box cultists... You can hear the shrieking locomotive now, approaching fast. If you can't prepare your station before the train arrives, it will pass through without stopping, and you'll be abandoned in the dark forever...
Race against time to repair an abandoned train station in hell before your salvation, a haunted locomotive, arrives. A six-table megagame connected by a rail network of cursed steel and nightmares.
Description:
It's all gone wrong. You and your fellow Delvers are barely standing. You've seen the red-lit horror of the Heart... and you want out. But to journey back on foot would kill you. Your last ticket out of hell is the Vermissian, the cursed transit system that cuts through reality like a screaming knife. There are six stations, each one a siren's song for the locomotive, but none are prepared for its arrival: flooded, buried, or overrun with signal-box cultists... You can hear the shrieking locomotive now, approaching fast. If you can't prepare your station before the train arrives, it will pass through without stopping, and you'll be abandoned in the dark forever...
Hunting rats in a pub basement has never been quite so dangerous.
Description:
Things have become so desperate that you’ve resorted to hunting rats in a pub cellar. But: because this is Heart, the pub itself hired you, because it’s alive. And the rats are interdimensional parasites that can chew a hole in your consciousness. And the only way you can get there is through a cursed train network. Still: it’s just killing rats in a cellar, right? How difficult can it be?
Hunting rats in a pub basement has never been quite so dangerous.
Description:
Things have become so desperate that you’ve resorted to hunting rats in a pub cellar. But: because this is Heart, the pub itself hired you, because it’s alive. And the rats are interdimensional parasites that can chew a hole in your consciousness. And the only way you can get there is through a cursed train network. Still: it’s just killing rats in a cellar, right? How difficult can it be?
Hunting rats in a pub basement has never been quite so dangerous.
Description:
Things have become so desperate that you’ve resorted to hunting rats in a pub cellar. But: because this is Heart, the pub itself hired you, because it’s alive. And the rats are interdimensional parasites that can chew a hole in your consciousness. And the only way you can get there is through a cursed train network. Still: it’s just killing rats in a cellar, right? How difficult can it be?
Hunting rats in a pub basement has never been quite so dangerous.
Description:
Things have become so desperate that you’ve resorted to hunting rats in a pub cellar. But: because this is Heart, the pub itself hired you, because it’s alive. And the rats are interdimensional parasites that can chew a hole in your consciousness. And the only way you can get there is through a cursed train network. Still: it’s just killing rats in a cellar, right? How difficult can it be?