Bring two 400-point completed superheroes for the GM to choose from, and expect some roleplaying, puzzles, and combat.
Description:
Not necessarily just bricks, but whatever character you've been dying to play. A team of superheroes (provided by you, the players) work together to investigate mysterious events. Use the Standard Superhero (400 point level) guidelines, and bring two completed characters for the GM to choose between. Expect a mix of roleplaying, deduction, and combat.
Corporate relocation never goes by the books when you walk under the Sixth Sun in a Shadowrun-esque adventure full of guns, magic & cyberware.
Description:
Renraku Computing Systems would like assistance in a delicate relocation issue. One of Saeder-Krupp Heavy Industries' scientists would like to join a new Renraku project; Saeder-Krupp surely has other ideas. Walk under the Sixth Sun in a Shadowrun-esque Urban Fantasy adventure.
Sektober Fools Day wackiness is dreaded by many. But when jokes turn deadly, something begins to smell funny in Ankh-Morpork. Humor and role-playing emphasized, knowledge of Discworld not requisite.
Description:
In Ankh-Morpork, Sektober Fools Day is dreaded for the jokes done around the city, and the free reign of the Fools Guild. As newest members of the City Watch, you get handed the bizarre calls, such as rescue cows from rooftops, seeing how many swamp dragons someone could fit in the Broken Drum, and directing traffic when the Opera House becomes invisible. But when jokes start becoming real, something begins to smell funny in Ankh-Morpork. Humor and role-playing emphasized, knowledge of Discworld not requisite.
Join the KCC - Krullian Chelonaut Corp (Team B)! Team A hasn’t returned, and you are sent in the backup craft over the edge to the rescue. Brave Rimfall, giant elephants, and a world below the Disc.
Description:
In a distant and second-hand set of dimensions, in an astral plane that was never meant to fly, the curling star-mists waver and part… The island nation of Krull, hanging over the Rim of the Disworld, is known for its chelonauts - brave explorers of dark regions below the Disc, the elephants supporting it, and the space turtle below that. Krullian Chelonaut Team A is missing, over the edge of the Disc exploring. The B Team is scrambled for a rescue attempt, braving the Rimfall and the world below the Disc. Humor and role-playing emphasized, knowledge of Discworld is shared, not required.
The Hogfather is missing and the loosed belief sloshing around Ankh-Morpork creates… small gods. A group of newbie gods have until dawn, scrambling to gather enough belief to become true deities.
Description:
In a distant and second-hand set of dimensions, in an astral plane that was never meant to fly, the curling star-mists waver and part… It is Hogswatchnight in the city of Ankh-Morpork, celebrating the winter solstice when the Hogfather travels the Discworld delivering gifts to children. But this particular Hogswatch, Hogfather is, well, missing, and the extra belief sloshing around has created - you. As a group of brand new underpowered gods, you have until dawn to gather enough belief to become permanent and join the other deities in Dunmanifestin. Your powers aren’t exactly Disc-shattering, however, and maybe you're not the only hunters. Humor and role-playing emphasized, knowledge of Discworld not requisite.
Magical types and practitioners have been going missing. Can you find them before you are next? Based on the Dresden Files by Jim Butcher, role playing emphasized.
Magical types and practitioners have been going missing. Can you find them before you are next? Based on the Dresden Files by Jim Butcher, role playing emphasized.
A dead reporter and a missing black opal. Insane beggars and a missing young woman. The gaslit streets of Victorian London hides horrors and mysteries, set in the world of the Dresden Files.
Description:
A dead reporter and a missing black opal. Insane beggars and a missing young woman. The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi. The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse. Magic and monsters in 19th century England, set in the world of the Dresden Files.