Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!