Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.