Worlds Enough and Time: The Engines of the Sun (Finals)
Description:
With their foe's face is revealed at last, Infinity is compromised and unable to act. A ragtag assortment of off-world agents band together in ancient Egypt to do what must be done. But how do they succeed against a foe with years to prepare, where any misstep can set off reality quakes? Whose followers are utterly convinced that they perform the will of a god?
Worlds Enough and Time: The Sound of Infinite Hands Clapping
Description:
A team of I-Cops rushes to Genji-12 to prevent one piece of a vast Centrum plot, and tasked with identifying their foe. Immediately, they are embroiled in the insidious politics of feudal Japan; left outmaneuvered, double-crossed, confused, and confronting Centrum agents wielding technology unlike anything on record. 2 players advance to the finals.
The enemy's reality-shifting plot threatens to ravage crucial parallel worlds. The one man who can stop them is an exile on the prison world Coventry, and Infinity is oddly silent to retrieval requests. Amid the chaotic Napoleonic Wars, an ISWAT team seeks the impossible-a way in & out of Coventry from outside Homeline! 2 players advance to the finals.
Someone has kidnapped the beautiful daughter of Roman trader M. Aemilius Drusus. Distraught, he hires freelance adventurers to find her. Unbeknownst to him, you are Infinity Patrol penetration agents with your own agenda - rescue Aemilia before the timeline shifts. But who is tampering with this parallel world's reality? 2 players advance to the finals, Sunday 9:00 am.
When the head of Empty Lotus Clan is sent a death threat, the PCs have but a single night to uncover the master ninja at work within the castle. A GURPS Banestorm adventure.
When the head of Empty Lotus Clan is sent a death threat, the PCs have but a single night to uncover the master ninja at work within the castle. A GURPS Banestorm adventure.
It was supposed to be a simple job. But now, a young thief needs genius help to figure out just what sheâs stolen, before the people who want it more come to collect. A cinematic technothriller adventure.
Something strange has happened on Discworld! No one really knows how it happened, but the City of Ankh-Morpork is holding the Disc's first Diversity Festival, to celebrate Siblinghood, Acquaintanceship, and "Thee Smelting Pott," whatever that is. Pregen characters provided. Knowledge of the Discworld books recommended, but not required.
Scouts on high adventure! Hiking in the wilderness! Watching the stars at night. Hey! How did these girls get into our patrol? Wait a minute, what is that plaid glow in the sky? Why is the compass pointing down? Where did our leaders go and if they are missing, can we eat their food? Should Crew 23 select "Zombie" as it's unit totem? Find out, the boys (and girls) in the Crew are waiting for you!
A Scout is Helpful. That's how you got dragooned into clearing brush in the Forest Preserve. Nothing, however, is mundane when your entire Patrol is a Wierdness Magnet. What did you just dig up? Oh no, not again! Those guys that took your leaders said they were from the government, but their car doesn't leave tracks. Perhaps this is your opportunity to get the Conspiracy Theory merit badge. Does doing a good turn apply to eldrich horrors? Does being prepared mean having your laser pistol set on "slice and dice"? Is any of this in the Guide to Safe Scouting?